>>60486basically the nihonjo gatekeeping, else im@s would be on the same category as touhou nowadays lol
no reason to trust me on this and I'm sure it wouldn't make anyone play this crap but, I'm bad at summary but, gakuen gameplay is basically:
- same 3 stats as always, vocal / dance / visual
tutorial wise you usually get told: "focus on one" while Asari tells you to: "increase the stat that's lower so you can pass the exam anon"
in reality, having a mix of all of them means you can do exams with no drawbacks on scoring as long as you don't get fucked by rng which is basically all you're playing against on your cards
- sense idols, aka, anyone that can actually score normally from cards play around stamina / burst (the flex icon / some explosion like one?) ideally you just want to increase stam at least twice with skills so you can increase the potency of the burst buff, stamina decreases by 1 at end of turn, the burst stays and there's skills that scale in score by the number of stacks you have of them in play
- logic idols are basically: "buff the entire run and burst at the end of it"
there's like and fists, likes work like stamina for sense but instead of improving the buffs, they score at the end of turn an equal amount, you lose 1 at the end of each turn so basically you're stacking them and using at the end (unless bad rng) claps to use their stacks to actually do score in the turn, since likes don't really have many skills to straight up score since the gameplan is passive.
As for fist, they increase the amount of shields you get by 1 per fist, they don't go away, the idea is to get like 100+ shields and use skills that score scaling of that... hence the many memes around from nihons with Hiro basically killing herself since the good scoring skills for it take health directly instead of getting walled by shields.
- items are key, you start unlocking them while you increase your producer level, either by doing quest / getting achievements on idols or just playing productions, there's some broken ones along the road but the basics one are basically: both types of buffs + 7 base shield, and a drink that heals 3 life and upgrades all the skills presents in the cards for that turn
- the real game unlocks itself at mission 40 of the board, PRO difficulty where you get stats uncapped to 1500 and you can score past 40k total, the higher your end score note the better (RNG) your produce cards will be for future runs, it can still get screwed though but it's worth to make some for producing other idols of the same archetype.
- as mentioned above, at the end of production you get a producing card which you might have saw at tutoral, you can equip up to 4 and they will neet you at the end of first week of productions their skills. ideally you want to focus on % for either stat you're focusing at (you can check each idol's top raw stat before any production) since they are what makes your skills actually scale higher score wise in those exams.
- there's multiple type of events with random bs outcomes, but it goes down to 3 types:
1- gift, Asari gives you (RNG for base rarity of them) an some cash, 1 item 1 skill of choice
2-class, basically choose one stat you want to increase, if it cost energy it gets a base increase on the total and sometimes (8 nrg) can net you a random skill, rng again.
3- shop, yeah just shop with your points/cash, for 100 you can upgrade 1 skill, the same goes to deleting one... they get a tax of 25 for the next time you want to use them since it's limited to 1 x visit.
my apologies for ruining this board with how gakuen basically works, if you have have more obese/fat/chunky im@s lolis I'll thank you in advance lol
> I'm sure obese koumes will come at some point, or futami twins, or ....