Woof, I didn't expect to get so many responses lol.
>>26538I'm sorry to hear that! I really liked Calahree and Malary and all of the nefarious stuff that the two of them got into sort of behind the main action of the Grimoire sisters, but I understand that it's not for everybody.
If it were up to me (and there were three times as many hours in a day and I had all of the time in the world and a crack team of devs working with me at all times) I probably would have drawn everything out into a vast fantasy world with lots of esoteric lore and long and drawn-out scenes with each character. A LOT got left on the cutting room floor, like options that affected Kara and Remi, the Fat Housewife, and so on. But it was getting to the point where I knew I'd never release it if I didn't stop adding onto it at some point, and me going back and making things more complicated wasn't really what needed to happen at that time.
Now all that lore just lives inside my Discord channel and in my head, rent-free lol.
>>26778>>26539Thank you for the support!
I know that this is a piracy board so I won't do the whole "support creators so they can keep making content" thing. Money's tight all over for a lot of people, and I'm sure y'all have heard it before from people before that probably said it better than I ever could. I'd also be lying if I said that I hadn't scooped some free stuff either here or on /bbwdraw/ every now and then. The fact that y'all used ten of your dollars on my game and/or Patreon means a lot, and it really does make a huge difference in my life.
>>26710That's all fair. I made the game in a way and pace that I enjoy, and I enjoy the longer narratives and the slower burns. Not everyone does though, and that's totally cool!
I will say that it's come a long way, even just since I finished up Chapter 7. If you get the chance and you haven't played the full game yet, I think that the rewrites and the "streamlining" stage that took up the last few months of development (I feel) really helped. A few more overtly fetishy tidbits got worked into the game as early as chapter 2 (like Dr. Balala and the feeding tube) to sort of help with that slower pace.
>>26720I can gel with that. That's why I (initially) started using another software for my next project before it fell through and I 'ported it to RPGMZ. RPGMaker MV, especially with games this size, are basically as fragile as sandcastles. MZ is more stable, but I'll admit that it still wasn't my first choice for Cicada Springs.
Again, first project, lots of mistakes, but I appreciate the advice! Game dev is probably going to become a permanent part of my Patreon stuff at this rate, so I'm always happy to take notes where I can get them on this subject that I'm still pretty new at.
>>26769Yeahhhh I didn't realize how overused they were until I had already gotten knee-deep into the project. Again, my next project has art to help add something new to the mix.
>>26777>>26772Longer descriptions would definitely have played more into my strong suit. Since I'm going back and updating it with Bad Ends every few months (they should just be free updates, btw) I'll try and fluff that part up where I can.