>>23746first of all
>reddit spacingeven if its not 4chan, its still unappealing to look at so please dont do it.
second, lets beat your shill ass back to where it came from
>Wrong. There's nothing stopping one from using, say, "Minions" purely via narrative. Write some engaging subordinate NPC(s)? You get points. Simple. It's even stated in the rules.it does NOT state in the rule page they can be narrative based. infact it explicitly says
"Was the card used in an interesting, novel, or mechanically significant way." novel in the "new and invigorating" sense
it would be IMPOSSIBLY HARD to write minions in a way thats interesting and doesnt include any form of ingame mechanic.
the best you could do is make is so that you are forced to send one off to fuck knows where and later in a cutscene the minion does something.
as for the other two, their descriptions literally say mechanic in them, it can
>You should give one of the plethora of roguelikes out there a try. They're pretty good!except rougelikes are not "progress by failure", they are progress by learning and progress by skill. progress by failure is literally just "hehe can you please die? i'll give you a stat buff"
>Says who? No basis for such a claim.>Wrong and wrong. The first is predicated on maximum points being easily awarded; second point, again there is no basis for a claim that a solo developer is somehow less "capable" of coming up with an idea that uses all three, or that simply throwing more people into mix makes for a clearer, more coherent vision. That's just silly.its not about "coming up" with the idea, its about having the time to do it.
for example let me put it like this, a single person only has 14 days to work on it.
but two people will both have 14 days to work on a game, in total they can put in a month of work while a single person is still stuck with only being capable of putting in a total of 14 days on their game.
single people simply wont have time to implement a NG+ system, or the other wild cards, in a meaningful way compared to a group thats already going to get near max on every category and still have time leftover.
>"Other than this massive change, it hasn't changed" yeah okay.from what i understand wild cards are a grand total of 18 points in the first round 3 contributing to the total and 15 being used to replace, just above or below 10%. meaning the people that need to make up a category already wont have time for the wildcard because once again, the solo teams already run themselves dangerously near the limit.
and further meaning that the teams who get near the point cap already can just slap on the wildcards with their extra time to top up.
>wildcards and judge preference are worth almost a third of the second round scoring, meaning a game with goblin minions that give you buffs when they die and carry on through playthroughs is how you win the jamthats not what im talking about.
im talking about the fact that for the second round wildcard scores and just preference are worth 95 points in total, making up almost a third of the score, see the image.
and yeah, its only the 20 pointers for the wild cards that can replace, but altogether it still is worth almost a third.
>And who cares to dredge up the previous years? Things change with the passage of time. You should try it sometime.yes, thing do change with time.
but they are not supposed to get worse, and thats what the gain jams have done.