>>46573It is very difficult. Espacially if you want to create your own 3D characters. When you look at 3D artists that do very obese characters, then they often create them from scratch. If you download premade characters and want to make them fat or inflated, then they wont look that good, because you have to edit their mesh (the topology of polygons the are made of). You can only distort their meshes that far, before texture runs out of resolution on the most expanded polygons or until you can see individual polygons. If that happens, you will loose that round or squishy appeal and everything will look spikey and blocky. This is why people like Imbapovi inflate their characters only to a certain size before switching to a mix of spheres with a matching texture, that are intersecting the 3D character model. You can get away with that, especially if you want to have a very cartoony or stylized look. Otherwise it will look horrible. There is a reason, why there are so view 3D artists making fat or inflation relating content, because it is a lot of work for what you will get comapred to 2D Art, and there is a whole complex modeling-, texturing-, rigging-, animation- and rendering-pipeline you have to master first : (
But hey, you can trace existing 3D characters of your choice in a pose you like and inflate/fatten them in a 2D. That could probably lead to an appealing artstyle. (Sorry for the long text and weird english).