/bbwalt/

>>111162 (OP)
Source for the image? It’s way hotter than the game you posted tbh
(23 KB, 203x200, yuvHVf.png) (21 KB, 153x200, A2x_kO.png)
Endeavore request, if someone can share it would be nice. The dev seems to be very active, a new patch just dropped and it's going 1 new patch per month

Spoiler: WG/Vore Game
Does anyone know how to get all of Fatgeria sprites and image sequences of their weight gain? I don’t have the patience to play through the game.. it has too many bugs for me especially on the latest build.
Might anyone report Lilith's lair? Would be super appreciated
Reupdate* damn
>>111162 (OP)
Do you have the other versions of the game?
>Guy posts a new game
>"I'm just getting started!"
>Bugs out the rear
>Not a native English speaker so its a mix of terrible grammar and capitalization issues.
>DAZ
I mean, more power to him and hopefully he improves as time goes by but BOY do I get real tired of 0.1/Proof of Concept games popping up.

The game in question, he actually has the novel "Damage as weight on the enemy" thing going on but its a rough ride and I literally softlocked simply by exiting an area and ending up stuck in a forest.
https://forum.weightgaming.com/t/sinz-of-the-past-2-5-0/59754/27
(164 KB, 450x443, 5de.png)
Just cause I'm tired of seeing the Chunky Cheerleader thread keep getting necro'd on weightgaming, this is a reminder kemono still has an archive of the links for latest update, and an android download for ipad babies who beg for every thread on here: https://kemono.cr/patreon/user/27947068
Does anyone have latest version of Opportunities to stuff?
(454 KB, 750x600, Spacethumper2_Alex.gif)
Does anyone have this Alex mod for Spacethumper 2? I had it, but I think I accidentally deleted it off my computer. It was on here a couple of threads ago.
>>111202
I'm really sorry for not being a native speaker even in Spanish I'm not really good at grammar,

And yes I do use 3d I don't want to use ai
Well respecting the bugs, there are many thing I need to learn.

Rpg maker have been more troublesome than I thought.

I made this project because lately there are not a lot of games and I wanted to give something to the community yes I'm really bad at rpg maker
And I'm no artist nor have the money to contract one.

Ima be honest sorry about the bugs i promise I will get better.

My game have a start and an ending.

It's just the filler I'm having some issues that's why I'm ask for ideas.
>>111242
So I will say this.
You have some good potential in the game, I'm just a bit jaded from very early games so take what I said earlier with some salt.
Your game is one of the few that actually does the in combat enemy changes.

Bugs can be fixed and the English cleaned up.
And there is no time like the present to practice with the game, as with all things its going to require hands on experience and practice to improve.
So again, take what I say with some salt.
>>111242

Game now = basic

Game later + time + work = better

👍
Does someone have latest opportunities to stuff?
>>111162 (OP)
Any updates on Gorge Valley? As we all know Kemono is dead so...
>>111185
Next time don't put spoilers, you are just making the e-begging advertising less effective for no reason.
t. pro e-beggar
Hopefully in the next devbuild of blobygon's game, they'll add a option for unlimited size instead of having a limited size, even though it'll be game breaking, thought it's gonna be hot have a big blob covering the whole room.
>>111256
last thing on patreon was at the end of april, assume they will post about it atleast one more time before dropping something, probs still weeks if not a month away
>>111262
Corrupting the two office workers and accepting sabrina’s deal at the end allows you to have all 4
Is there a guide for fatgeria anywhere?I haven't gotten around to playing it before the update where the newspaper girl started gaining and only heard here and there for a harem route, but i am not sure how to do it and i don't know if all other girls have been added to that route or do i need multiple playthroughs to see all the girls fattened?
>>111269
Well you could technically fatten all the girls in one playthrough but not if you're playing the base game with the battles as such. You will be wrecked by later battles if you don't devote time, points, and money to getting stronger.

There is a secret eating contest event between Galina and Lera that you can unlock. What you need to do is confess love to both girls but make sure not to take Galina to the park until you've confessed to Lera. Take Galina to the park after that and Lera will confront you. Reject her offer to break it up with Galina and instead tell her to prove her devotion in a contest against Galina. After that go back to Galina and fill her in about Lera's affections. If you did everything right there should be a phone conversation unlocked that will lead you to the contest event. It's a fantastic way to expedite their gains since the events will count towards their overall growth. There's two more events but in order to see them you need to get them to their next weight stage. Be careful not to go to hard with one girl and neglect the other, lest one of them get too big for it to trigger.

One more thing. Try to do this as quickly as you can before either of them gets too big or you'll miss the first event.
>>111257
what's wrong with requesting a game, let me understand lol
>>111262
The page says 7 endings with 4 variations. My guess for what they are
>1. Game Over
>2. Loner
>3. Mia (variant with weight loss + domination ending)
>4. Lucy (slight variant + domination ending)
>5. Your Demon
>6. Demon Prince (variant with other corrupted girls)
>7. The two failure endings with Sabrina

The content you actually want to explore is outside the endings
>Varying power (15/30/45/60/75) when using the demon - the images barely change but there is different descriptions
>High corruption (50+) interactions - changes the date descriptions
>Dominating at the stage 2 transition - changes the final two transitions
>Maintaining high affection+low corruption (<50) at each stage transition - unlocks additional dialogue
>Sabrina stage 4 at low affection + weak demon - wouldn't recommend doing a new run for that, just stating that it exists and has different bonus hangouts
>Making sure you do the bonus hangouts associated with every ending

You can always just go into the .html and read everything but some of the twine formatting is hard to read through
Does anyone have the latest version of Sultans Harem?
Does anyone have Donuts for deer teeth?
>Bellagarth's Quest dev build 5
so what's changed
>>111331
I dunno, I just started it
>>111316 is that the version 7.0 where elisa's progress is bugged?
>>111316
if your game bugs out with elisa replace the word "elisaprogess" with "elisaprogress" in the "barwork.rpy" file.
... until the dev patches it - pirates have to do it themselves ;)
>>111331
>>111347
Love how the game is coming along, though wish there was more Vore and Weight Gain aspects, though I suspect those might come later.
D.I.E.T. android, can someone please share it?
>>111352
Have you tried the tower defense minigame in Vera's caravan? Beat the boss waves (21, 41, 61) and you'll get these orbs. Give 'em to the glass thing to the right and it'll make Vera fat
Is 3 chapters the entire update? Other updates always had a minigame at the end, but after entering the hive, it's gone.
New hayven 365 please?
>>111258
Do you subscribe to him? Can you drop the next version that releases?
>>111364
You got any actually good games to trade for it?
Anyone have any android games that are good, I have tried some not so good ones and was wondering if anyone had any good suggestions
the bambi sequence is moslty finished. you can use a save editor to set all level completions to 100% and set all achievements to true and give her maximum exp.
Ever since Kemono died, I completely forgot about Tonbelly's Feed My Affection game.
Does anyone have the new version?
anyone will share new Opportunity to stuff? v 0.11
>>111387
Stupid question but how ? I can't seems to find the saves files for the game
Game idea: A game like papas Burgeria/Pizzeria, but instead you fatten up youre customers by making the food extra fattening and you have to hide it from youre manager. If she catches you then you have to eat the food instead making you fatter and if it happens enough times you fail. The goal is to make everyone fat and make the business more successful. There would also be NG+ route where you can also fatten up the manager. Thoughts?
does anybody have the latest version of blobygon's dev build?
>>111394
cute game, glad to see devs here.
anybody got the latest blobygon dev build?
Hey guys, does anyone have anything for Android? Please
>>111408

are you that same dumbfuck from the previous threads? Is a comprehensive guide of downloading joiplay and emulating twine, daz, and rpgmaker games not enough of an explanation? Is the linked youtube video, the linked kemono download, the explanation of a wide berth still not enough? Just how many more times is this going to be explained?

Fucking christ.

You download joiplay
https://kemono.cr/patreon/user/26899329/post/150752797

you download any games that look like it's made on any of the aforementioned three engines. Dig the previous threads and you'll find plenty, from sultan's harem, to super fatty rpg, to some bullshit, to 70s slime game, to office feeder, and so on and so on.

You extract the zip file, and run the exe.

Is this still too much to comprehend? Is this spoon fed toddler-level critical thinking still too difficult to grasp???

here's additional games with downloadable app version on android, if it wasn't enough.
https://yunyanite.itch.io/
>>111390
Should be Windows (C:)/Users/usernamehere/AppData/Local/Bellagarth_s_Quest in the .sav file format. Then just google a save editor and set all level completion values to 100, and all achievements to true. This will give you maximum exp. you could also reset bambiSize to 0 to watch the full growth.
I had saw someone ask last thread but I wanted to ask as well is the new gorge valley update out? sorry to ask again just curious
>>111352
Until they let the mc gain weight, gonna give the game a pass. Not interested in stuffing or inflation.

Unfortunate because the game looks really good and fun!
anybody have the blobygon google drive?
Could somebody reup DIET. I missed it completely
Could someone reup DIET. I missed it
Any new rpg weight gain games?
anyone know how to trigger Valerie's last stage in Sultan's Harem? i think the secret meeting event is a pre-req based on the sprites, but I can't seem to get that to trigger
Does anyone has SkylerHatesAlice new game (in beta):"New Hayven 365"?
anyone got visca's earth quest? I just realized it was on kemono but you can't view or download content on there anymore.
>>111448
Does someone send the Google link for the last update of Blobygon?
anyone has alice in bountyland?
Does anyone have the new beta game "New Haven 365" by SkylerHatesAlice?
anyone got the patch notes for chub chomp chill?
New blobygon build is out, anyone have?
I have the newest version of the game and IDK why but everytime I try to enter combat it immediately crashes for me. I've restarted the game like six times and nothing's changed. Anybody else having that issue.
Donuts for deer teeth?
Was just wonderin if there was the Gorge Valley update if anyone has it please and thank you
new blobygon is out
>>111524
I'm going to keep waiting till there's something more to it.
Blobygon still feels like a tech-demo more than an actual game to me.
Room to grow by eleeeckseye is out
>>111357
Wait is 61 actually beatable, I thought it was just Billie that couldn't be beaten so that you are forced to endgame since there are no more levels?
anyone have the newest version of fattening office from eisenwg?
Blobygon's wg game is peak but since kemono stopped updating in march it's impossible to find the latest builds there; does anyone have the most up-to-date version of the game?
>>111530
So do you have the demo or not? 'Cuz if you have, you could at least share it. If not, eh, just ignore this.
diet reup?
>>111564
Billie is still unbeatable I think, but you get the orbs from the Vera boss right before her (so you can still get 3). there's also some unused achievements for clearing stages 80 and 100 that work fine if you enable them with save editing, though you can't get them in normal play.
Does anyone has SkylerHatesAlice new game (in beta):"New Hayven 365"?
Anyone has Sultan Haren 0.9 for Android, or at least the newest version with ALL the fixes and no bugs?
So Ive been playing the "Demon Within Me" ai game and i manage to fatten up 2/4 girls to max but when I go to the ending the demon lord just says I failed and the game ends? Also is it possible to fatten all 4 girls before 75 days and if so then how exactly?
Just a questione, can i play Fatgeria on Joyplay?
Does anyone have the new blobygon build?
does anyone have gorge valley fishing demo???
>>111605
I had asked for that but it seems my message keeps getting deleted
>>111600
Gotta get your personal semen demon to level 5 which is the main qualifier to get an ending.
See >>111266 and >>111288's posts for more details.
You can also squeeze an extra 50% energy by going to Uru's cafe to relax after work every day to get a bit of extra energy for power/dates if you use some of it or more at work.
since there isn't much of a discussion here and it's just people begging for the same 4 games:

what are some of your favorite "abandoned" games? games that were never finished but had great potential, or are good even in their current state.
>>111619
To name a few:
Fill Me Up
Olive and the Ruby Bra
Most gain jam games (Honey Combat being the one I wanted to see developed the most)
Every game made by sometimescozy
>>111621

Why don't people just take these games that were abandoned by the original devs and finish them themselves?

For the Flarea game recently they just asked for the original devs permission and then finished it themselves. And if you cant find the dev then fuck it just finish the game anyway.
>>111602

nope. Fatgeria is made via unity iirc, not supported by joiplay
aint abandon wear least feels like it aint but rimround is pretty fun.
>>111262
How profoundly fucking retarded do you have to be to store your fetish game's images on a public hosting site instead of just bundling them into your goddamn game? I can't even build an offline version because nearly 40% of the pictures have already been taken down.
>>111630
Fuck really? That sucks. Probably my favourite twine game ever
>>111619
Fetish Master
Tainted Elysium (Saw that coming the second the "girlfriend" announcement dropped, Disappointing to see hardly anyone else saw that coming.)
Liliths Throne (Not that it had much content for this fetish specifically, not to mention the custom party member system got dropped after the first "chapter" along with a slew of other problems, etc etc.)
>>111630

Did it really? Fuck was just trying to play it. Hopefully someone makes it into an exe and not an html
>>111591
Thank you!

>>111612
Its also cool that if you go back and make her fatter in the first caravan, when the new cutscene with the thief happens she's still fat there.
>>111624
What game even is this?
>>111637
It's the latest update for Blobygon
>>111621
I miss when Weight Gaming's jams actually made things that were interesting.

That, and when they had the jams
Does anyone have the pictures from CringeIndeed's stage 11 posts?
Does anyone have the latest update for D.i.e.t for Android? I don't have a PC and the game doesn't work on Joiplay or Winlator.
>>111621
>Fill me up
That was a shame, really enjoyed the mix of Feeder/Feedee but I'm pretty sure the people that freaked out about the shift to AI and demanded it back didn't help.
The AI was inconsistent at times in the Art but I vastly preferred it to the uncanny 3D models he had
Between that and then the kid coming, I'm pretty sure he was looking for an excuse to bail.

>>111634
>Tainted Elysium
So much potential but he always seemed stuck on fighting the character display over everything else.
I saw the shutdown coming after that girlfriend announcement
With how picky people are someone should just make a mario maker weight gain game where you decide what type of game is it going to be, which characters are involved, how fat they can get ect...
>>111619
npcsim 2. good premise with fattening up an adventuring party, promising start, then died in under a year.

>>111644
>That, and when they had the jams
with the way things are going I wonder if there will ever be another decent gain jam on weightgaming. they'll probably die off for good once grot notices people aren't interested in them anymore and tries 'fixing' them
>>111619
There was a game from a few years back about post-apocalyptic world where machines have taken over and you have to explore and gather resources while getting into relationships with two women. You can feed and fatten these women too. I'm trying to remember the name.

Another game I don't know will ever be finished is Filling Up My Roomates. It had a lot of promise but the person who made it just disappeared.
>>111678
I found it. The post-apocolyptic game is called "Surviving".
If there was someone looking to hypothetically prototype a trashy twineslop "Visual Novel", what approach appeals to (you) more?

Characters over scenes? Which is, a greater variety of characters with fewer scenes overall.
Scenes over characters? Which is, a greater amount of scenes spread out between fewer characters.
(74 KB, 1105x868, oalgo.jpg)
>>111242
>even in Spanish I'm not really good at grammar
>>111624
Can you reupload the folder? max allowed downloads have been reached
>>111674
I wish there was a way to see all the bad endings without grinding
First of all, a small correction: Spanish is spoken across more than 20 countries, not just Mexico. Given that, I would have expected a bit more awareness before making assumptions based solely on the language being used.

The person was simply offering a polite disclaimer in case their English was not perfectly clear. Responding with mockery to what was essentially an act of courtesy seems unnecessarily hostile.

As for the remark itself, it is somewhat ironic to question someone else's education while demonstrating a misunderstanding of such a basic cultural and linguistic fact. In any case, a respectful conversation is usually more productive than turning a simple clarification into an attack.
anyone have the gorge valley update?
>>111690

Quality > Quantity

I would rather have a full route from beggining to end with just one girl than 3 stages for 5 different girls. With the full route it actually feels finished while the other option makes it feel abrupt and not worth the grind.

Also by having multiple girls instead of 1 it means you have to make 5 unique backstories without them overleaping instead of planning it all fully for just the one girl.
It feels like this is what also caused the lack of any good games recently where devs try to make a whole cinematic universe into a game when most of the girls only have 2 stages.

Fatening Career, Feeder Simulator and Sultans Harem have done these mistakes where instead of them trying to narrow down the list of characters they have so that it's easier for them to manage and introduce new characters or eventually plan out a conclusion they instead keep adding and adding new character and spreading a whole arcs worth of story to 7 different girls.
in 0.12b of fattening career is there a special ending sequence like there was before with the stream?
>>111706
Feeder Simulator is at least better than the other two in that regard. Less characters for the dev to manage, stages are a much more noticeable with 20-30 lb increases instead of 5-10 lb increases like the other games, 5-6 of the girls get new stages instead of 2-3 like the other games, and the dev makes a new update every 2-3 months instead of half a year like the other games, and you don't need to start a new game just to see new content.
>>111706
Feeder Simulator is at least better than the other two in that regard. Less characters for the dev to manage, stages are a much more noticeable with 20-30 lb increases instead of 5-10 lb increases like the other games, 5-6 of the girls get new stages instead of 2-3 like the other games, the dev makes a new update every 2-3 months instead of half a year like the other games, and you don't need to start a new game just to see new content like the other games.
>>111696
Thanks,
Honestly idk people like him want to get out of these comments.
>>111624
I'd recognize that filesize anywhere. Good lad.
>>111714

Are you sure Feeder Simulator works? I remember trying the most recent version with a version before it save files and it never worked.
>>111706

I think all three of these games have two primary issues:

1) Very repetitive, boring gameplay loops that amount to just clicking through options. I don't know tbh how much "game" I actually want in these things but all three of them have the same foundation which is tedious in all three.

2) Dull writing. Sultan's has some hot scenario's but as other's have said the number of girls in the game has stretched the actual content thin and none of them really have enough character development.

Fattening career is hornier than the others in a positive way IMO but again, the characters are paper thin and its an even flimsier excuse just to make girls fat.

Which leaves Feeder Sim which I haven't been able to bring myself to play again since version 0.5ish. While I do like that this one has more overt references to feederism and the related fetishes, I think there is just something utterly sexless about the writing in this one. The character's here just are not interesting and while there is some attempt at developing them, the realism this game lives in requires more effort to make things interesting which is an issue you don't have as much in the other two. I dunno, this game had some promise but has kind of devolved into the same routine as the other two.
>>111706
Bellagarth's Quest is the best fetish game I've played in my life.
It's so fucking good it's unreal.
>>111705
>>111748

I personally think they never finish any onr character's progression, only adding a stage or two for some per update, so that people keep paying month after month. Once someone's favorite characters are done, and you can see them/fuck them at their highest weights, why keep subscribed?

It's similar to the page-by-page comic format that is so common these days.

The only game that takes a different tack is D.I.E.T. but it does so by simply being a collection of mostly-linear illustrated WG stories with new stories added with each release.
>>111619
Forks is the obvious answer but I still hope that the developer for Fill Me Up will magically return one day and drop the finished game.
>>111748
>>111750

They are definetly just milking their dumb fanbases for as much as possible because for some reason people still keep subscribing monthly even if the end result would be a single character getting 1 new stage.

Like mentioned before with finishing characters stories off it would not only make it easier for them to focus on other characters, but it also gives them the option to bring a new batch of girls with new stories for people to be interested in and keep the game fresh.

Its been idk how many years since these games existed and the devs have focused more on the games ui than actual story just to buy time.
>>111749
Are they ever gonna add my weight gain? It looks like a fun game, but without weight gain I don't see the appeal.
>>111755
new zone is a candy forest and Bellegarth and her new thief friend just walked into a honey hive place
Fingers crossed
>>111759
>Look at the big ass review comment
>"I really didn't like the scat that you can't toggle"
Damn and I was thinking of play it
>>111755
As a certified stuffing freak, im a big fan

The burps could be better tho
>>111759
My problem with apostles is that it feels like they wanted to do a visual novel instead of an RPG.
>>111761
Related, anyone got any good games with good stuffing? Like I'm talking the spherical, round, food-addled and food-inflated bellies kinda stuffing. Preferably with burps.

Ik Gorge Valley is pretty good with that, maybe Gumia's Unbelted Terror, any others you can think of?
(1.5 MB, 1272x744, Screenshot.png)
I feel like the clown on the right for expecting any different xd
Does Apostles have good weight gain content? Feels like a lot of games put that as a second thought sometimes.
>>111770
Yes theres a lot of good weight gain and feederism content buried under 100 hours of dialog and lore talk. It takes a while to get going though, its been in development for like a decade and the characters are just now getting really fat
>>111706
The reason that so many 3d weight gain games have two dozen characters that only have a couple gain stages is because barely any devs know how to program and model so theyre all using preset plug-in models for fat sizes. So when a character gets as big as the pre-made models they have...they have to add another character.
>good wg game with hot scenarios, slob elements etc
>have to play for an hour to get to it
stop doing this
>>111764
Not appreciating your tone, because that's my favorite approach for RPGmaker games
>>111774
any examples of recent sprites?
last time i played i think they had released a dream sequence or something where everyone was doing a detective sidestory?
>>111782
I'm not saying it's bad, I'm just saying that there isn't much point in the RPG maker part since they seem more interested in the writing than actual RPG gameplay.
>>111765
clearly Some Bullshit. great characters and writing and has drawn art.
Its focused almost entirely on stuffing.
>>111764
RPGmaker has been used to make a lot of non-rpg adventure/visual novel games
>to the moon
>yume nikki
>ao oni / other shitty creepypasta games
>corpse party
Which engine are you suggesting is better for amateur devs to have used instead? Keep in mind that they would have had to create/source every asset from scratch instead of using all the ones included in rpgmaker.
can anyone reup diet 0.40 pls?
>>111795
yea, it doesn't have much weight gain but it's the undisputed best stuffing game out there. shame he doesn't do much fat stuff
does someone have update of eisenwg's game Fattening Office?
>>111770
It does, but it takes AGES to finally get to it. The game is like 95% story stuff and 5% weight gain.
Does anyone have Some Bullshit or Apostles save files with all the weight gain scenes avaliable? Idk if there is an area in the game where you could see past events or something, but I would appreciate it
>>111821
For Apostles a full gallery room is already there. Download 0.12 and load save 12, which will already be there and you’ll get access to the gallery after like 5 minutes of dialogue.

Once you have control of Gretel, walk to the teleportation spot at the top of the room, and you’re there.

Or if you don’t want to do that, just look in the folder marked ‘www’ ‘images’ ‘characters’ and all sprites are there.
>>111824
Hey can you send me save past the mini game stuff, my laptop genuinely slows down for any game that relies on the mouse.
>>111824
Has anyone gotten out of the cell? I'm missing the red code. Can't get the cotton candy machine to work or get the chains off the glowing button
>>111830
Literally just as I post. Red Pins in posters can be taken off, look around
Welp i'm cooked everytime I try to play the minigame my mouse slows down and I can't finish them in time, guess i'll just wait for a play through
diet .40 reup?
(249 KB, 615x346, 1779734699618512.png)
>>111831
yeah I didn't realize that either and fell for the red herring on the book, kinda lame the demo doesn't really have a tease for what's to come, or how it barely played around with the model, barely a stuffing

also you can put anything on the tv video folder and it will play ingame in order
https://files.catbox.moe/t7ks0q.mp4
>>111830
Can anyone tell me where do i find the phone reciever? Cuz i think its in the fridge but i can't interact with it for some reason
>>111856
So i got a bug when tried to call for take out and after that couldn't grab door handle, and then just tried to look for reciever everywhere but not in bedroom
>>111836
>>111837
I can't believe famous rodent boyband Alvin and the Chipmunks had actually shown their support for the Nazis AND the KKK.
>>111837
i really thought nazi jokes werent funny no more till i saw this
>>111856
>>111858
You have to restart the game until you can pick up the door handle, my advice is just to pick it up as soon as possible/
>>111858
got that bug as well, it's annoying. only fix is a reset, which also shuffles the position of the noodles. bugs aside the game's pretty good, been a while since a decent puzzle game in this space
For some reason I'm stuck on the Watioware section. I filled up the meter but it keeps going. Also the games are hardly fair but maybe it's my shitty laptop being slow.
>>111876
I genuinely like the puzzle aspect, but the Warioware stuff with anything forcing us to use our mouse for quick movements is no good for me, the button mashing/ quick tap is ok (I especially love the one where she chugs coffee). But realistically I wasn't expecting something like that.

>>111883
There's a bug where when you lose (4 skulls) the elevator meter doesn't reset but you actually go back all the way to the beginning. My potato laptop had issues with mouse sections too (i.e. the cursor slows down due to the 3D) so what I did was download cheat engine to slow the game down to make it beatable (even though tedious). Its a genuinely great game BUT I really don't think any Warioware styled game should rely on mouse on speed.
>>111887
Yeah the "hide them" game is easily the least fair. Doesn't help that my mouse is on the edge of a tiny table. Ah. I noticed the skull covers the screen and then you just keep going. The worst part is you can't save either so you have to redo everything you did prior. I might just wait for the glitch to be fixed. Maybe it's because I was using OBS to record the gameplay. Didn't help.
Indulgences 0.9 planned for the 15th.
Does anyone have 0.8 paid version of Roses of meat? I can't find this guy's patreon and the english he's using is not the best, but i think it may be still worth playing, since i already tested the demo.
>>111903
How do i know that you arent a jeet that want to infect my pc? Or how do i know that you aren't a retard that trust a jeet? I litterally found 0 prove of the game why don't you post the actual source where you got this game?
>>111906
There's literally post from end of the may on his patreon., the game is called "room to grow".
As for virus - it can always be in links here, you can't do anything about it.
But one thing is suspicious, the patreon's date of post with demo release is from 29th may, but this link has file uploaded at 22nd may, so i would be cautious about it.
Anybody got a safe from Frankie's fun house after the elevator section? It's just impossible due to the bugs.
>>111907
I don't know who is >the guy who made Broad Semester.
>>111909
My reply was an attempt to show proof how people get those files and where, there is a lack of security in this forum. People need to say i got this from here or post the main url where you get. Internet is full of shit just be safe
>>111921
Thank you for posting it, i wish that university "minigame" made more sense though, i can't even understand what the npc tied to law course is yapping about.>>111921
>>111921
Just letting you guys know the latest Office Feeder update is going to be on the 18th of this month.
DON'T GO on law course in project quimbly.
Dumbass developer did not make lawyer job yet, so you receive 1200$ for finishing all classes, but then you're locked from both getting this money again, or even switching to other job, because npc in job agency does not have anymore option to switch jobs.
So you end being unable to earn any money again
The very excellent into the depths just updated. 1.5. does anyone have it
>>111954
Let's go! I hope there is another character! Love what he did with the previous one!
Weight gain games really are dead huh?
>>111971
There's plenty of good games being developed aside from the failed ideas and brief passion projects people abandon, too many people are just focusing on the negative side. Second helpings is fantastic and just updated
>>111956
Goated, gonna check this out.
>>111971
COVID lockdowns have been lifted for some time now
(61 KB, 1280x720, maxresdefault.jpg)
>>111971
In the past week or two, the following has happened.
>Apostles update
>Second Helpings update
>Chub, Chomp, Chill update
>Into the Depths updated
>Vvakta IX full game completed
>Multiple upload drops for games not posted before in past few days on this thread
>Multiple updates announced coming up for several other games next few weeks
>Lysithea's Sweet Escapade dev out of hibernation
>Wider Taste dev out of hibernation
>Glutton Demon dev out of hibernation
>Probably couple other stuff I missed

And yet, you have the stupidity to post "durhur, weight gain games are dead" after posting on this thread 12 times with your dumbass thoughts, opinions, and questions since you're incapable of critical thought. Please kindly find a different board to ragebait, because I can't see what else this post could be
>>111971
Bait used to be believable. If you posted this a few weeks ago, maybe.

But today, absolutely no one is biting this.
>>111971
like the trannime anon says 2 more weeks
>>111956
The content is really good, but the release is incredibly buggy still, just as a warning. The fundamental structure of the game feels pretty different, it feels like a slower burn than it did previously just because you're doing so many different things.
>>111956
>>112005

It feels like the Vastness of an Ocean with the depth of a puddle.
Once it's filled out more it'll be better but the weight gain feels too fast because there's so few stages. It's Slender, slightly Soft, Chubby, Fat, Very Fat, Enormous I think. I feel like there needs to be more content, more changes based on the girls weight to stuff you do. More descriptions of stuff.

The odd thing is if you work a job and fatten up a co-worker and date them there is content there where you run into them seeing them with their stomach sticking out or using their belly as a shelf.

This is one of the reasons all this time on The Weighting game and even Whole Hog are great and work so well. Things seem to change more while in this one it's just feeding the girl more food that happens and slight changes to the sex descriptions. It doesn't even make it seem like sex is that different. It also never feels like you're getting a feedee who really is super into this or hopeless glutton girl whose just giving in all the girls seem to be weirdly just going along with it without a reason or sometimes having to persuaded a little to eat the less healthy more fattening stuff.

Sure some women IRL get huge / fairly big but even they are gluttons giving in for whatever reason normally they rarely just do it for no reason.
>>112010
>It also never feels like you're getting a feedee who really is super into this or hopeless glutton girl whose just giving in all the girls seem to be weirdly just going along with it without a reason or sometimes having to persuaded a little to eat the less healthy more fattening stuff.

There is definitely at least 2 personalities like this that I had in my play through. Maybe you just got unlucky?
>>112014
What happens with the other personalities then out of curiosity.

I mean the one I fattened into the care home seem to just sometimes need to be persuaded to take the fattening option and always seemed to need persuading (but at a high chance) to do Onlyfats content but never really seemed to show much joy in it etc.
>>112015
>>112010
>I feel like there needs to be more content, more changes based on the girls weight to stuff you do. More descriptions of stuff
There is a lot, just go into the .html and see all the dialogue variants.

>sometimes having to persuaded a little to eat the less healthy more fattening stuff.
That's just the way the game mechanics are. 22 of the 24 personalities will bring up the prompt to ask you to make a dice roll to feed them.
MC also has cheat skills to force the girls to gain affection from being fed. If you take a fresh save and try to force a girl to eat a big meal right away, you will get dumped after a few attempts.

>What happens with the other personalities then out of curiosity.
At least half of them have passive comments being positive about their weight right up until they reach immobility. Then most of them are sad/negative about immobility/care home. And almost all of them hate being a blob in a secret facility.

> always seemed to need persuading (but at a high chance) to do Onlyfats content but never really seemed to show much joy in it etc.
This is correct. Each personality's refusal does not get a new description as their weight stage and intimacy increase.

>doesn't even make it seem like sex is that different
This is on the devs todo list. Currently sex is just they strip, you strip, their body's desciption, you genitalia, and finally the personalities reaction to their own weight (your weight if it is a feeder, even if they are immobile themselves)
(34 KB, 840x300, Screenshot_20260607_163101.png)
>>112010
There'll never be any depth because, despite all the whining and crying about how it was 100% hand-written code before ragequitting WeightGaming over being asked simple questions, itch's AI disclosures have forced him to admit it's AI slop. I mean, parts of the dialogues are also AI written, but at least those are mostly edited for Britishisms and whatnot.

AI can churn out basic systems, and to the dev's credit he's done a good job of integrating most of those systems together, even when they flub basic things like two different systems reporting different locations for characters. But actual mechanical depth beyond surface-level systems has to actually have some design intent and mechanical understanding behind it, not just a chatbot that can interpret patterns well enough to spit out mostly-correct boilerplate 70% of the time.
Big Aspirations QOL patch has updated at patreon.
Would anyone happen to have Tonbelly's most recent release of Feed My Affection?
>>112023
Was it actually proven to be A.I.?

I don't mind A.I. in games as long as the artist is transparent but I'll be sorely disappointed if all that denial was just lie upon lie.
(5 KB, 225x225, images-2.jpeg)
>>111971

hello resident thread retard. Do you remember a game at the scale of gorge valley and bellagarth's quest ten years ago, to infer that bbw games as of now is 'dead' and thus, was once 'alive'? Have you seen the recently updated apostles, along with date of release of games like cause for concern or indulgence? Have you seen the tranny dungeon of the devourer game nearing completion just a week ago? The into the depths update? The demo of this wariolike ms franky or whatever?

Your posting history is complaining, whining and shitting everything. Holy shit shut that sewer pipe of a mouth if you can't even be arsed to post ONE game.
>>112059
It is literally right in that screenshot. AI disclosures on itch are done by the author, not players or site staff, and they're not something you fill out by accident.
>>112023

So instead of copy/pasting the same human-written line and tweaking it for size/shape variations, they've generated variety of lines and then cast a human eye over them to make them align with the setting?

Let's be honest, at least what dialogue there is in Second Helpings actually sounds like humans would say it, which isn't guaranteed in this realm.
>>112068
The creator is an "author" with an absurd number of books on amazon.
The suspicions about AI was never about the writing, but the fact that they made the whole game in plain javascript instead of using an existing framework. AI being used for the code makes sense with all the bugs that are one-line fixes, or he just doesn't playtest.
Anyone with Sultan Haren 0.9??
>>112061
Dont forget the demo on Frankie's Funhouse being released
>>112062

Huh. He must have gotten an attack of conscience or something, because I asked about why there's so little variations on what looks like LLM generated dialogue and the comment was deleted by him.
>>112071
Not saying one way or another, but I really need people to understand that just putting code in one file or not using a framework isn't at all even remotely related to using AI.

If anything, AI is more likely to suggest libraries or frameworks.

And it should be said with Javascript in particular, its often beneficial to have everything in a single file and certainly isn't unusual. If you don't need to split a file up for organizational purposes, its kind of a pain in the ass to work across multiple Javascript files.

There's probably other tell tale signs, but these are not it. Don't be like the retards on WGing that clearly have never coded anything in their life thinking they are some sort of authority on recognizing generated code patterns.
>>112086
>Not saying one way or another

Dude literally admitted it and you're still trying to act like there's doubt.

It's not that it's one file, it's the general slopped-together nature of it all with zero organization of any kind, coupled with the obsession with doing shit like implementing modals "by hand" for no reason.
>>112090

Stop frothing at the mouth and read what I said. Not defending it, not saying it didn't use AI (previous messages clearly point out it did). Its just that I've see this bullshit about these "red flags" of AI code spread multiple places from people that literally don't what they're talking about.

My point is educate yourself and pull up better examples that point to something being AI coded or not. The reasons outlined in the message I replied to called to the proof of "its all in one file" and "didn't use frameworks" like that's some kind of smoking gun when its just someone's ignorance, probably parroting it from some other idiot.

And FYI, code being unorganized and "slopped-together" isn't exactly unheard of in, you know, a code base from hobbyists and self taught programmers.

That is all to say, If you're going to be a hardass about something like not using AI-supported code, don't be a dumbass at the same time.
>>112018

I checked the HTML file.
I don't stand corrected.

Breadth of an Ocean depth of a puddle.

24 personality types,
Each just give a slightly different reaction to stuff.

Different weight stages they each have 3 single line comments on it sure that's 432 lines of dialogue but per girl it's 18 lines.

There's more total lines for fattening up the world than there is fattening up a girl in the game lol.

Even then a lot of the lines aren't that sexy. I think even fattening up the world there's like 1 line that mentions a persons belly hanging out.
How do I save things like second helpings for offline play?
>>112100

You can just save the page source using your browser of choice. If you open the frame on Itch in a new tab it can give you a cleaner version.
Anybody got the Patreon version of Fatty runner by knight goose? Would be eternally grateful 🙏
>>112062
I'm curious why he did that. Did he capitulate and mark it as AI because people were hounding on him, or did it actually have AI in it all along?

I wanna hear directly what he thinks about it, at the very least I want a proper confession in relation to it.

Even if he is a shameful liar it would be to hear it from the horses mouth.
>>112110
I remember he said he was using some ai thing to help with new npc portraits but idk if thats it or i remembered incorrectly :/
>>112109
I genuinely regret ever subscribing to just get this game, it's all pure RNG. Sometimes you start getting only low-calorie food and gaining weight is impossible. I hope nobody ever subs to their patreon again, because this game is not worth anything.
https://gofile.io/d/xt5QQs
i also have "eat the world", but it's pure vore game with no weight gain
>>111824
Frankie’s funhouse has reached its $15k goal with 24 days left!!
>>112098
I checked myself and it is about 300 unique lines per personality. True that at least half of it is non-WG related. Additionally, there is also the generic lines that all girls use for things like reacting to body type at each size and vacation descriptions at each size.

I have nothing else to add because you made your points and preferences clear (prioritize realistic story+sexy). I'm just saying that there is more to each personality than just 10 sizes x 3 comments per size.
>>112115
provided you label it, it should be fine. people share shit like famished here, compared to that it's practically vanilla.
anyone have that latest build of vvatka?
Does anyone know how the fuckass projects list in weight gaming works? I was looking for Into the Depths expecting it to be listed there only to find jack shit. I had to go out of my way to use the search bar and the thread was updated an hour ago and yet didn't appear at all.

It's no fucking wonder people don't use that shit site, can't even see half the games in the list anymore!
>>112115 how do i access the new content?
You're a genuine life savior for it still, I recall the full version being available by normal means until they locked it behind their Patreon
Once again thank you for your service, forever in your debt!
>>112143
I'm not sure if promised new content was even made, the full version only allows you to gain higher weight, you get "weight gain" ending at weight of 300kg
>>112148 yeah i remember doing that back when the game launched
>>112155

"H" for Hair, of course!
>>112110
From what I can tell digging through the Internet Archive:

- July 2025: A data.json capture from about a week after the original release shows the no-ai tag internally, even though it doesn't appear on the game's page. So there was a manual disclosure of 'no AI usage' early on.

- March 2026: itch starts adding the AI disclosures to games' infoboxes. At the time, the game was at version 4.32 and retained the 'No generative AI usage' tag, which stayed up for at least another week.

- late April 2026: There's a bit of a timeline gap in page captures. By this time, three more minor patches have occurred; the game is at version 4.35, and the AI disclosure now admits AI-generated code.

Personally I don't believe that the AI coding started with the 4.xx cycle, because the style and formatting don't seem to have changed at all from the initial release. There's also bits of dialogue as early as 1.0 that read across as missed edits of AI-generated prose - American spellings of words when every other use of the word is properly British, unicode ellipses characters where everything else uses three periods, etc. But hey, at least they caught all the em dashes!
>>112131

I kind of think the feeder/feedee personalities ruined a lot of this game since their dialogue is just better tailored for the weight gain content of the game. Like, I think it would be so much better if there was the same amount of dialogue/content but just randomized a bit for those personalities rather than having a slew of "regular" type NPC's which just don't have the same appeal.
diet 0.40?
>>112162
Damn, sounds pretty conclusive when you put it like that.
>>112115
So, is there any other way to end the game other than the blob ending?
>>112202
Weight loss ending, but i forgot how much you need to lose
Does anyone have the latest Android version of D.i.e.t.? Please
Does anyone have the new D.I.E.T. build?
>>112155
Not sure if this is the right place to ask, but, as an aspiring programmer, what are some of the more glaring issues in the code for Second Helpings? I just want to take it as examples of what not to do.
>>112115

Weirdly enough the free version on the Itch.io seems to be more up to date, and considering the Patreon exclusive content that's advertised doesn't fucking exist that version is the better one.

For one, the bgm bug is fixed so that you can actually not listen to the random notes playing in the background, there's also some new bumper things you have to jump over, food frequency and consistency seems to be improved, and getting food has more feedback since it now says how much energy you get.

It's really odd because the itch.io version seems to be 1.1, but the supposed Patreon version is 1.3 and from the file date and features the free itch.io version seems to be the newer.

Overall try playing the itch.io version, feels like a decent game now and getting one of the endings didn't feel like a slog which is already impressive.

On a side note I am still miffed the Patreon content is a lie, y'all got any recommendations about games featuring fat sweaty women in bikinis or ill fitting clothes in general?
>>112265
If you're an aspiring programmer, the most important part is learning to actually program. An AI can churn out code, but if you don't know how to parse what it spits out, you won't be able to identify the nature of the bugs you find or figure out how to fix them, short of trying to feed back the broken code to the AI that dumped it on you in the first place and hoping it somehow does better this time.

SH's code isn't necessarily bad, but it's a bunch of raw javascript and HTML with some semblance of formatting. No pre-existing frameworks, no javascript libraries, etc. There's some oddball design decisions, like having every key/value pair regarding personalities or jobs or interests using the full string as the key, rather than variables. This'd make localizing to other languages a pain in the ass, and even works against the dev as changing one string (changing the personality name of 'Bubbly' to 'Upbeat' or something similar) would mean changing it more than 200 times in the code, rather than just changing the text string associated with a matching variable once and leaving the variable name as-is across all the other references.

The portrait art system is actually a clever solution, even if it's not something most people would think to do. If you want to insert and layer premade images, you're including 13 different face and body sizes, thirty hair types (some with front and back layers), five eye types (with each eye needing separate handling as the game allows heterochromia) , plus other stuff like dimples, freckles, glasses, piercings, etc. That's close to a hundred images, and if they're pre-colored that quickly becomes thousands due to the number of color/tan options for skin and color options for anything else. Even if you instead had them all in grayscale and attempted to tint each layer as you go, and presented the final result of that, you'd still want to manually test a large number of the combinations to ensure that the tints come out right, don't conflict, etc., and depending on the size of each image it could still be a pretty big bloat on file size as they'd likely be encoded as a base64 data string, which would increase the final size of each image by more than a third - though realistically, at the current 40x40 render size, some grayscale images might still be smaller than the ASCII art, depending on encoding.
I don't really care if the SH dev lied about AI use for coding or whatever. That doesn't affect my (free) wank whatsoever. What am I, the ethics police? Who cares as long as it's a good game. And to me, the writing doesn't read as noticeably AI, which means at least some decent effort has gone into it—but effort doesn't matter as much ad outcomes.

I agree that prioritizing sex variety and depth makes more sense than adding a lot of (evidently broken) new features.

I just am waiting for the bug fixes before playing the latest version. Looks like a lot of serious bugs, which *would* affect my wank.
On the topic of AI content, I don't really mind it, but I keep seeing all these AI projects put behind paywalls.

This goes with just art as well, I don't condone it, but I don't condemn it, but why are people putting them behind paywalls?
>>112281

I think AI art is fine as long the art is kept consistent and you can actually tell they look bigger than their previous stage because for some ai art a "new weight stage" means just that the character is standing up while looking exactly the same.
>>112281
office feeder has 473 paid members on patreon, not counting boosty. his estimated earnings on patreon are between $800-$4K per month. now imagine the reaction of the people who use actual art assets.
Does someone remembers Feeder Fantasy? I haven't seen that game in ages and i was wondering if It was updated in the last years
>>112315

There is an updated version somewhere, but no one has tried searching for it
>>112316

A couple of us did try, couldn't find it, probably doesn't exist (yet)
>>112281
>but why are people putting them behind paywalls?
money. cheaper and faster to gen art than paying for art or making it yourself, and evidently people will pay for fast updates over good updates.

I mostly dislike when the entire fucking game is behind a paywall with no demo since then there's no way to tell if a given game is worth your time (which is important in fetish spaces, lots of new games suck ass). which also applied before the ai craze, but its definitely gotten worse now that joe shmoe can shit out 20 shovelware games and put them behind a $5 patreon subscription.
Pretty sure we have the most up to date Feeder Fantasy. I posted something about it on the previous thread about it, but i didn’t know there was a new thread.

I asked Sunny who did the art for Feeder Fantasy about the game.

He responded with “ Development of the game is currently on hold due to Fallboy’s busy personal schedule and health issues.
All illustration work has been completed.
We will provide an update as soon as there is any progress.”
>>112307
I'm one of them. The care put into the game is very appealing. It's updated fairly often too, unlike some other games.
anyone got bubblebloat's growth training clicker?
>>112335

Did you ask them recently?

I hope things are better now and that it's still being madd.
>>112343
i do but its impossible to share as it is hosted online with no option for downloading...
>>112345
Yeah, I asked him late last month. Hopefully he continues work on it :(
Does anyone have D.I.E.T 0.41.0!?
anyone got the latest Patreon version of dungeons of the devourer pretty please
does anyone have feast manor by cupmug?
I stumbled across this recently which is inspired by Noone's furry Fatty Text Adventure game, which has a surprising amount of grindy RPG content for being so new.
My main complaint right now though is I had to look up the pronouns crap instead of just selecting "Male" or "Female", Not that this mattered anyways due to the androgynous nature of the descriptions of the Player Character which is a larger problem in the longrun along with the lack of any actual lewds, which I doubt will happen due to its inspiration being the same.
Still the game is new so hopefully this is a "coming eventually" fix for at least some of the issues when more updates happen.

https://notsawney.itch.io/pleroma
Anybody has the new version of D.I.E.T?
Any generous anon willing to share the new Into the Depths update. I really wanna try the new exercise at camp mechanics as I'm sure there will be some really hot descriptions!
Could someone post version 1.6 of Fatgeria?
I have been getting into weight gain games lately. I recently played Second Helpings and Vvakta IX, and both were quite good. What are your must-play suggestions or classics to try out?"
>>112382
Anything by...

-lachevite (bite sized games)
-failmuseum (rpg games with management sim elements that mostly finished but are missing an update or two)
-chubberdy (most diverse game dev in terms of genres, but falls into furry territory)
Does anyone have the latest QoL DLC of Big Aspirations, that was recently released?
>>112390
are the rpg maker ones any good for someone who doesn't play many rpgs?
>>112371
The most obviously vibe-coded game of all time. He couldn't even write the prose himself.
>>112397
based, is there also a new coomer alternativethat doesnt suck ass?
Is anyone else hyped for Indulgences 0.9 tommorow?
>>112382
>Would you be willing to share Vvakta IX?
does anyone have any games like sultens harem or fattening career
>>112391
70s Slime Game contains barely any RPG combat, it is more comparable to an adventure game, with some slightly action-focused segments intertwined. In development and recently updated.

Reroundbound is a more traditional RPG, but, not only is it pretty easy, but the game straight up hands you an item to insta kill every fight if you are so inclined. Last updated a while ago, but still fairly extensive game.

Both are in the category of "H game where losing is half of the appeal", but it is possible to see any scenes revolving around that without losing.
Does anyone have the gorge valley update? Would love to have it
Does anyone have the new Into the Depths?
A new kemono alternative has been made called pawchive so if anyone wants to update a game devs page you can do it now
>>112432
Delayed a few days. I really hope it means it'll be less buggy. Some of the previous versions were quite bad in that regard. More kink developers need to realize the user experience is important to actually enjoy the things they make
>>112467
Thanks to the power of vibecoding, the dev is rewriting half the game systems entirely for this update, like they've done for the last three or four versions. So that ain't happening.
Vvakta IX by phatelot, despite the kinda terrible name seems super promising, good blend of actual game and weight gain, good body type variety too. Anyone have the full version?

Anyone willi
>>112448
Reroundbound will probably never get updated again. Last update was almost two years ago and the dev has gone silent. I think he just got so burned out making the game he gave up.
https://pawchive.st/ here is a kemono alternative
Please don't delete this post , i am not begging for content i just sharing the good news

Sorry the broken english
>>112489
This is the best news all week, thank you for sharing!
Does anyone happen to have the QOL patch for Big Aspirations? It was recently released on Patreon.
yo, can someone upload lachevite's exclusive games and extra endings up?
>>112484
I still hold on to Reroundbound cope because the dev shows up in his discord from time to time (constantly cites personal stuff for game delays)

But yeah it's not looking good, which is a shame because Reroundbound is one of my favorite RPGmakers of this genre. It's worth mentioning that this last update was supposed to be the "final" update before the dev cut it down to only being a revamp of the early areas. This is also part of the reason for my cope, because it does seem like the dev is "one update away."
>>112525
>>112484

can't realy ever hope too much to free game. But on a more positive note Apostles do really update after 2 years, though I too think it won't be close to completion anytime soon.
Is there any reason why the mentions of pawchive.st are being deleted? As far as I know kemono has always been a known and appreciated tool around here, why the same exact tool is being censored?
>>112541
I would assume because it is currently only a kemono mirror. Very few wg artists have been updated on the site with their recent content.
There is no reason to alert too many people to the site's existence and get it killed in its crib before it fully becomes a kemono alternative.
>>112543
>>112543
Any non-MEGA link? I hate dealing with transfer rates.
I forget where I first heard of it, but I have been playing a Ren'py game called "Ludus Gladiatorium", it's a neat little manager simulator, but I have one major problem with it.

Can't go several days without running into an error, the thing's covered in bugs.
But it takes me back to this old flash game where you trained anime characters as sex slaves, but with fats.

I'm honestly surprised why there aren't more games in this line of genre
>>112541
From what I've gathered, they're just tired of seeing people begging for updates or content updates for artists that have a Patreon or a Pixiv Fanbox. Or that they hate it whenever a thread gets wasted for a begging thread dedicated to Kemono. They think that it's a waste of space and a waste of time to dedicate this much for so little
>>112547
>>112553
Jesus Christ, seriously?

The art is entirely AI. The writing is entirely AI. The code is entirely AI, created in batches rather than scenes and not even tested to see if it worked. What the fuck is the point?

The only human touch here is the decision to accept payments for this slop, which spares most of the world from seeing it as it blocks itch's search from indexing it.
>>112561
And yet it still looks better than most weight gain slop.

Honestly the game's concept looks peak! A weight gain gladiator sim seems right up my alley!
>>112547
I'm getting so many errors... I can't even advance a day without having this:

While running game code:
File "game/ludus_batch5.rpy", line 727, in script
"[ END — LUDUS MAGNATE ]"
File "<none>", line 1
END — LUDUS MAGNATE
^
SyntaxError: invalid character '—' (U+2014)
>>112537
Most likely. The dev is probably gonna go back and work on the next update for Project Atlas
>>112525
>dev shows up in his discord from time to time (constantly cites personal stuff for game delays)
>Its been almost two years
Dev should just be honest and say he's not working on it anymore.
>>112569
Do you modern buzzword retards ever think about the devaluing effect of calling anything and everything you like even a little bit "peak"?
Would seriously appreciate anyone who could get the patreon ver of dungeons of the devourer, hate how far behind the free ver is on content
So asking if anyone has a game that hasnt been asked about yet in the thread gets your post deleted but autistic rants will never get purged
>>112569
>gladiator sim
Except the game instantly ends if your gladiatrixes do too well. It's very easy to end the game in 20 days and completely miss the rivalry mechanics and the "twist" (spoiled just by reading the initial tutorials)
>>112587
Isn't this board basically the piracy begging thread? Jannies never stopped us before, so why now? It doesn't make sense to be at all that their sweeping up game requests.
>>112574
Correct. But I’m going to try to have better turn around times on Atlas updates. With Apostles it’s a lot of moving pieces at once, so you need massive update chunks.

For Atlas my plans are to have 1 character quest for each girl, 99, Amber, Dawn, and BB, then conclude with the first big dungeon.

Each of those quests and dungeons can be released one at a time, so updates every other month should be feasible.
>>112569
Yeah but you can't even figh with fat characters (limit is about 168k kilograms i think), the game requires from you to change your slave into some kind of "cow", to use her in special fights, but it also does not tell you how to do that. There is also only ONE sprite for fat characters - they stay in same size visually, from the overweight to very obese stage. With AI sprites being used, it's literally so lazy that dev should stay avay from developing games.
Good idea, but shitty development based on AI instead of real skills.
>>112604

Yo you the dev/writer/illustrator for Apostle? As huntress said, compliments to the creators. Genuinely. The game is damn amazing

For the longest time I've avoided it and similar themed stuff (Degrees of Lewdity and Katawa Shoujo, among other things) like a plague because they have the reputation as dreadfully depressing as Berserk or Bloodborne and the like. I always thought, what the hell, why would anyone willingly put up fucked up shit into their porn but actually portray it as fucked up? Doesn't it stain the ideal image of what the kink should be? Why would a porn media willingly show the painful after effects of, say, NTR? Or con-non-con? Just how terrifying rape is? Health issues wrecking BBWs and BHMs? The actual less-than-stellar childrearing after pregnancy? The long and painful grieving of the family members left by a vore victim? Of course, yes, for some fetish and some people those are inherently part of the package, but most prefer something more vanilla, no?

And yet many enjoyed the media regardless.

Doesn't make sense. It would just be so much easier to masturbate to the sex scenes if everyone had been fat fucks all this time, that it's a funny, hot, kinky shit for someone to blow up from 100 lbs to half a ton from a day non stop of eating, that the witches wear scanty "robes", that all their attacks are naughty tube feeders or tentacles, that the melee attacks of the average goomba is ass spanking and belly slapping, that the game is a glorified excel sheet plastered over with renpy engine and poor, shitty 3daz models, or worse an ai slop text adventure with no art whatso fucking ever.

But then I played the latest update and it was that one gif of danny devito 'I get it'.

When the setting makes your stomach retch and the suffering is so very abundant, when so many characters are so fucking cruel, when the world beats the shit out of the characters again and again and again, every single time the characters stand back up is the most hot, sexy thing ever. Every little progress is so monumental. Every little happiness is a big flaring fuck you against the cruel, cruel world. Really, hope should be a synonym for jizz. Yea sure there's people who jack off to the despair too but it seems to be more niche. Even a sub and a masochist want a happy ending most of the time. What a terrifyingly powerful feeling.

Once again, ball busting awesome game 10/10 no notes

oddly, If I had a nickel for every time a fat fetish adjacent game deals with the lore point of everyone being thrown into Hell for eternity regardless of sin and a big faction's goal is to buttfuck god in the ass (figurately) by dismantling said Hell, I'd have three nickels. Which isn't a lot, but it's weird that it happened thrice.
diet 0.40?
Does anyone know what time CringeIndeed usually releases updates
>>112569
really funny a ai bro calling non ai games slop lmao. try shilling your ai slop in a different board maybe since no one else wants to redeem
diet 0.40?
>>112646
What are the other two?
>>112646
Haha, thank you! Felt like you channeled bits of Lily into some of the prose!

And you did hit the nail on the head! The game isn’t sad for the sake of wallowing in despair, rather it’s to set the journey up. I’m a huge fan of contrast, both in fats and story! So while a fat girl is well and good, it makes it all the better to know that the fat girl started as a depressed, bitter starving person who gave up on the world, and is now a wholesome fatty happy to waddle out of bed everyday to eat some snacks!
>>112662

Apocalypse XL is one of them, but the name of the other game escapes my mind. Summary plot for other game is it's like Dante's Inferno journey into Hell, but MC is fat woman, and most of the demon/victim are fat men/women, and a big plot point revealed later on is that there's only layers of Hell, Heaven had never existed, with Lucifer wanting to dismantle Hell because even he cannot stomach the suffering of billions Hope you can find it.

>>112664
Fuck, I'd rather find similarity to the mad doctor or the genocider than the rapist. Funny how storytelling works: I objectively know Sebastian and Gretel were far, far more terrible cunts (as Sebastian himself has said), that would never be redeemed in most other fiction, but because by the time the game story starts what I see is only the tail-end of that cruelty, when both of them have stewed in regret for a century, the fact that Lily is still in the middle of her phase sticks out like a sore thumb. But I just know her redemption arc will be damn fucking awesome because I get to see the whole shebang.
>>112662
Apocalypse XL is one of them, but the name of the other game escapes my mind. Summary plot for other game is it's like Dante's Inferno journey into Hell, but MC is fat woman, and most of the demon/victim are fat men/women, and a big plot point revealed later on is that there's only layers of Hell, Heaven had never existed, with Lucifer wanting to dismantle Hell because even he cannot stomach the suffering of billions. Hope you can find it.

>>112664
Fuck, I'd rather find similarity to the mad doctor or the genocider than the rapist. Funny how storytelling works: I objectively know Sebastian and Gretel were far, far more terrible cunts (as Sebastian himself has said), that would never be redeemed in most other fiction, but because by the time the game story starts what I see is only the tail-end of that cruelty, when both of them have stewed in regret for a century, the fact that Lily is still in the middle of her phase sticks out like a sore thumb. But I just know her redemption arc will be damn fucking awesome because I get to see the whole shebang.

Also damn your game bro, I'm giggling and kicking my feet like a teenage girl reading wattpad once more for every wholesome sex and cried like a little baby bitch for every gut punching moment your team wrote. Just finished it today.
(352 KB, 960x562, 4byb7g.jpeg)
>>112670
Haha, you aren’t wrong about Lily, as well as the others. Some of Sebastian’s pre-Antoinette days are going to be…rough.

And thank you once more for the kind words, I’m so glad you finished and had such a good time on it!
Anyone played Adipothrone here? it's a game hosted on unityroom and id say fetish content aside plays pretty well if it wasnt for the japanese, has anyone actually finished it, kinda got stuck on a puzzle.
Witch Keeper looks to be dropping its final version in two/three days.
Does someone have the Indulgences 0.9 update? It's out now.
Does someone have the Indulgences 0.9 update?
+1 for 0.9 Indulgences since pawchive is dead
does anyone have the newest gorge valley update
>>112705
It was down all day and now it's back
>>112706
Cringe's pawchive isn't updated yet though
(153 KB, 1080x1200, SSInC.jpg)
It's heeeere everyone!

Everybody empty your pockets for a singular $12 Patreon subscription.

I found 68 cents under a mattress pillow.
Does anybody have indulgence 0.9.0?
Indulgences 0.9 out, can someone upload the apk or update the Pawchive please?
>>112723
im glad theyre finally deleting all the same fagging and low effort begging now. makes the thread bearable
>>112724
This is no complaint, but rather curiosity: is there no android version? In any case, thank you king!
>>112726

use joiplay. I literally use joiplay here.
What's new in the new Indulgences update?
(248 KB, 804x1168, Screenshot_20260618_205016.png)
>>112724
lmao

For the reference of future dipshits, if you want to pretend your code and writing aren't entirely AI slop, maybe don't ship your agent instructions alongside the game?
>>112733
Alternatively, this asshole's making upwards of $15K a month on Patreon to have an AI do basically the entire thing, so go nuts if you want to make a quick buck that way. Doesn't seem like anyone gives half a shit anymore, judging from all the begging going on.
>>112733
Granted its a vibe code mess but there is like 4 people actually making wg games anymore so its a decent change of pace to have something that is decent.
(22 KB, 447x447, damson.jpg)
>>112125
I've been keeping tabs on the kickstarter progress because I bought in and it's as of now $25,733, 6/10 of it's stretch goals with 14 days left.
>>112733
and now i see why momos face has been disappearing since the last patch. alsp outfits sperg out and some of the girls started at their largest and then went back to stage 1. worst part of vibe code is that coming back later and trying to fix it is a fucking mess
>>112736
ngl I was expecting it to be cancelled before the demo even dropped. but now it did and it's revealed to be stupidly high quality, fingers crossed it gets funded. there's barely even any weight gain in the demo and it's still an instant play, that shit is good.
Does anyone know how the Sultan Harem poll is going?
>>112265
I'd argue that while coding is a important aspect of developing games like this, unless you make a horrible looking code that glitches every three seconds or a jumbo of unoptimized garbage. But since engines and frameworks exists making games is easier than ever, which is a double edged sword in my opinion.
SH is fine code wise, the code is well organized but still I find it really weird that the entire logic and interface are all stored in a single file. If you plan to make like a game like this I think the main concern is writing and game design. SH maybe the most stable AI coded slop I've ever played but most of the stuff in that game is really not that deep. Health issues are just a text blurb which you can ignore if you don't care about it, exercises are a horrible way to lose player weight since you can just take drugs and somehow being a OnlyFans model gives you more money than owning a donut shop with all upgrades.
Sorry for the side tangent there, but the main takeaway is that coding is important sure, but you need good ideas first. And if you wanna improve by seeing SH's code, try to facilitate your life by separating the code in files and classes, it will be way easier to implement new stuff.
Does anyone have the latest version of Sultan's Harem?
>>112641
Built Dairy,
Select Dairy show on the arena menu.

Yes it makes no fucking sense and isn't intuitive at all.


>>112561

You can also tell it's A.I. because of the pace the game moves at and the gain happens at.

Seems to be a big issue with A.I. games that you can fatten a character in like 30 minutes max and there's only a small handful of actual scenes. Not saying it needs to be a 3+ hour experience to do but because of how few scenes etc happen it makes it feels really quick to happen.
(2.6 MB, 400x368, psybarf.gif)
>>112547
aaaaaaaand the dev just took the game down

they haven't made LLMs that can beta-test xD
Thank you anon for indulgences.
Ok but about this game, why does the dev feel like he need to change feeding mechanic with every version? Extra points if they also change the screen tied to visiting places on map.
With every new version, the feeding minigame is becoming more and more like a chore. Now i don't even know if foods don't have buffs/debuff anymore, or if he simply decided to hide them. Honestly with how the game works right now, the best and fastest way is simply skipping time at wcdonald's and then "going to eat/challenge" with literally every girl that visits this place.
Help a brother out with the latest paid version of dotd by glaciepuff 🙏
Does anyone know how to request hangouts in the new Indulgences update?
With the phone in the top right
The newest sprites for Indulgences are obviously AI. For some reason, the newest level 11 sprites feel more AI than the others. Maybe AI just doesn't have enough reference material for women of that size.

But the vibe coding is so bad, it feels like they had one AI agent prompt another AI agent to make the code, and they all had no idea what was going on. Around 0.7 or 0.8, they changed the way faces work, and separated the faces from the sprites. But all the new level 11 sprites have the faces attached to them.
There's a folder with 2 MC sprites that are mostly unused, in the same folder with the NPC sprites. But in the image folder, in its own separate folder, there are all the other MC sprites.
There's also some random RPY folders in the characters folders, that clearly aren't characters.
Also, it still looks like there's no way to see past inspections or to access missed scenes.
How can I see all the events in indulgences without unlocking them? Is there a debug system or something?
>>112786
i love the feeding scenes where momo becomes and eldritch and her face disappears and she flickers between her bathing suit and her normal outfit while we're at the beach but the backgrounds the dorm. i genuinly dont even read the writing anymore because it feels so weak/AI
im being so critical here because i see the potential. if cringe did actual art and focused on that and directing but had a competant coder and writer itd be pretty good. i think at this point he needs to stop adding new girls and focus on stopping the game from being held together by duct tape and a prayer
>>112789
And after some events instead of food being unlocked, you get notification "no heregoesfoodname found"
I'm scared of how the sprites can look like AI, i always liked how it was the only thing that did not smell like AI slop, i guess i'll dig through folder
(10 KB, 400x400, riley91.png) (10 KB, 400x400, riley101.png)
I just noticed that Riley's hair randomly gets lighter between level 9 and 10.
Is Cringe Indeed so lazy that they couldn't re-prompt the AI or just edit the hair?
The level 11 sprites have the same hair color as level 10, so maybe there's a story reason?

I noticed that Ashley uses a slightly different hair style for level 9 for some reason, but that's probably on accident.
Indulgences' dialogue is VERY clearly AI, with no attempt to correct it. For example, from Sophia's level 11 description:
"sophia111": [
"Sophia is naked and seated wide, swallowed by the rich girl's fantasy version of her own lower body. Her ass rises behind her in a high, arrogant shelf, cheeks stacked so tall and round that her hair brushes the warm cleft when she leans back.",
"Her tiny, soft breasts perch almost comically on the huge belly balanced in front of her, the small mounds flattening against the glossy curve whenever she breathes. Her navel sinks into the dome as a dark, deep pit framed by stretched skin.",
"Her legs are spread as far as they can go, yet her belly is still engulfed by ass and thighs on every side. The lower curve wedges between pillowy legs, squeezed by hot inner softness that creaks and sighs with every little shift.",
"Her arms drape over herself as she hugs the heavy middle, bracelets and manicured fingers disappearing into warm side rolls. When she moves, her butt wobbles first, then her thighs, then the belly sloshes forward like it is answering back.",
"Breathing is a husky, spoiled effort, each inhale lifting her gut into her little breasts and each exhale letting it settle deeper into the cradle of her own rear. Sweat trickles down her sides and vanishes into expensive curves grown far too huge to command."
],
This reads exactly like every other AI fat story I've read or generated. It's descriptive to an absurd degree. Describing her ass as an "arrogant shelf", her breathing as a "spoiled effort", and her curves as "expensive" is clearly the AI trying to factor in her personality at every possible moment.
Indulgences has also had a drop in quality that indicates one of two things: Either Cringe Indeed wasn't using AI in the beginning (0.6 and earlier), or they've gotten lazier in correcting the AI's mistakes.
Case in point, descriptions added in 0.6 and earlier have a much different style, and mention specific details of the sprite much more often
Mia's level 7 description (added in 0.6) mentions her outfit changing from a crop top to a white shirt.
Lucy's level 6 description (added in 0.6) mentions her new bra, and how she no longer tries holding up her breasts with her hands. Her level 7 description (added in 0.6 as well) mentions how she swapped her outfit.
You'd think that Momo's level 10 description would mention that she now wears nothing but tape over her nipples, but it doesn't. It's just the generic "she's got big boobs" AI slop writing.
TL;DR Indulgences writing used to be good
I have nothing better to do but yap about this shitty game
The main difference between Momo's and Lucy's body types is that Momo's tits are impossibly perky, while Lucy's have a more realistic sag. But the AI didn't get the memo for the level 10 sprites, because, unlike every other level, Momo's breasts sag significantly at level 10.
Additionally, Momo's level 10 description, when she's overstuffed, says that her tits swell up and obscure her face. While this is true for her level 9 sprite, at level 10, her face is perfectly visible. Additionally, the same description claims that her breasts reach the ground at this stage, which isn't true either.

TL;DR Cringe Indeed did zero quality control
>Indulgences
The MC needing to be a prenamed "established character" to the "lore" but being completely ignorable for most of the game was pretty telling for me.

These days I'm extremely wary of games that won't let you do the bare minimum of a protag rename as is the case in games of the same genre where it's much more common.
Either commit to letting the player self-insert or fuck off with that "It'S iMpOrTaNt To ThE sToRy!11!" shit.
>>112793
this was my hunch too. the writing before was decent, if not sometimes good ie hazel at her max stage at the time elevated the art. now its just strings of unrelated text instead of personality and dialogue. like cmon how do you make a fully nude momo at max stage boring? i got more out of just looking at the image files since the events are a chore now.
and the little things like since last patch the sound effects are always in reverse on the sprites. is really want to believe atleast at the start the inital sprites werent AI but who knows. he made some post a while ago saying it wasnt atleast
>>112798
sorry, you go back to SAR begging for updates now. dont forget to fill out the name and subject field like a tourist too. god forbid we discuss an actual game in the game thread retard
>>112786
Doesn't help that there's a mish mash of code that's obsolete and whatever was vibe coded to take its place (e.g. stat gains/losses like self control and eating speed being tied to location events still existing in the code, but newer code and intent being location events give affection and eating food causes stat gains/losses) Tbh, I haven't looked too deeply into the code, but I'm not even sure if food is programmed to change these stats like advertised based on what I've noted from playing for about an hour
Hi everyone! Does anyone already have Office Feeder V.0.5?
Concerning Indulgences, with this whole prompt thing, I feel like it may be the nail in the coffin for what I suspected for a long time now. I'm not sure if any of the anons here remember, but on the weight gaming forum there was a Fire Emblem esque game that someone was planning to make and they pitched some early spritework. No gameplay or demo, just here's some ideas I have and some of the sprites I've made sorta deal
Girls in mages outfits, barbarian clothes, typical fantasy adventurer stuff. However, it was easy to see they all they did was use AI art as a base to make pixel art off of. Bad shadowing, weird poses, strange proportions. It was maybe a few years ago? I don't know if it survived the purges today, but they also made a deviantart account and I had a look there too. More AI based sprite work. When I first saw indulgences, the spritework always looked off to me, and it reminded me of that old project that went nowhere, at least when it first came out. I'm wondering if they're the same person? I vaguely remember maybe there being something about making a new game on their deviantart account, but it may be just my bad memory.

Anyway, as for their other stuff, I won't make any definitive claims. They might have written some stuff themselves, maybe used some AI, I just wanted to point out that something about the sprites always bothered me and if someone remembers that deviantart account or anything about that old project and it isn't just me going crazy. Still, that code do be ai though.
>>112810
Should also mention, the only sprite I really remember was for a mage girl with a pointed witches hat. Either the hat or her hair was a skyish blue, but the colors used and the general look of it really punched me in my face when I saw Indulgences. She had a few weight stages I believe. Hourglass figure that becomes potbelly or smaller, no immobile sprite. That's pretty much all I remember.
>>112793
Very big agree right here. The writing had some charm to it, but there are some glaring issues (namely formatting) in the current state of things.
Though this is an absurd proposition, a community rewrite could fix the story.
>>112803
I much prefer the begging to this, at least then people were sharing shit people could enjoy. The A.I. fagging is getting real annoying. If I wanted to read retarded internet discourse on A.I. in fetish games, I'd just go to the dedicated thread for that in Weight Gaming while I proceed to blow my brains out. If you guys hate it so much why not discuss it in the currently quiet Indulgences thread that the dev actually reads?
Someone would share new Office feeder? Or opportunity to stuff?
>>112792
>>112793
yeah my AI red flags kicked in during the intro the first time i played.
the intros for each girl felt like a madlibs sheet.
>[blahblahblah] deliberate [blahblah] she's not just [x] she's [y]!
most of them fit into that generic container.
>>112817
because the WGing mods are pro-AI and will ban you for it.
>>112822
I wish that were true so I wouldn't have to listen to retards bitch that their (often free) luxury goods weren't built the way they wanted it to be.

I really really REALLY wish you people would understand the concept of there being a right time and place for this shit, but you're all too fucking stupid and autistic to let it go for even a microsecond.

I hate AI writing, but I just move on. It's not hard, but I guess it is if you spend all day seething because your digital tendies weren't cooked right.
Can anyone from indulgences patreon confirm if new version with bugfixes is comin soon? I can't even continue playing game after about one hour, it keeps crashing without any notification, i'd also like to be able to buy items that i've already unlocked through events, instead of getting notification "no x found" after doing events.
anyone knows where to find more rpgmaker slop with vore / wg / bbw / bhm / anything adjacent? It really pisses me off that I've seen 100 decent tentacle porn rpgmaker game before I see one decent vore/wg/bbw/bhm. Is the beauty standard of our world so fucking bad people rather masturbate to octopus porn, futa, and affairs than real life chubby cute men and women???

I've tried everything worth playing in weight gaming, I think. I only play wg rpgmaker once or twice every weekend and yet here I am, at the end of the line.
anyone knows where to find more rpgmaker slop with vore / wg / bbw / bhm / anything adjacent? It really pisses me off that I've seen 100 decent tentacle porn rpgmaker game before I see one decent vore/wg/bbw/bhm. Is the beauty standard of our world so fucking bad people rather masturbate to octopus porn, futa, and affairs than real life chubby cute men and women???

I've tried everything worth playing in weight gaming, I think. I only play wg rpgmaker once or twice every weekend and yet here I am, at the end of the line. God knows if I have a futa fetish I can play futa porn like an unemployed faggy for the rest of my life and still not run out of games. I can't even find decent wg comic/doujin to fill the void. This planet fucking sucks.
>>112830
>luxury goods
if youre genuinly comparing no effort slop to luxury goods i think ai may have actually fried your brain. yes im complaining that slop made v
by no effort agents and spread en masse is a fucking problem. not to mention its being monetized and squeezing out actual devs. if i see dogshit all over the sidewalk yes im gonna point it out. i dont care if you see dogshit, call it a 5 star meal, and eat it because its free
>>112824
Yup, that's the one! Thanks for finding it, guess I was going crazy. Still funny though. It ain't the guy using AI, it's the OTHER guy using AI.
Someone has the new diet for android?
>>112830
That's the thing though. Regardless of Ai usage, Indulgences was generally regarded to be of good quality before the past couple updates. And now the people who liked it before, even if they have neutral opinions on AI are seeing the massive drop in writing quality across the game's new content. Especially considering people are paying and being expected to in order to access it.
Personally, Indulgences was my favorite weight gain game prior to this point, blowing loads to Sophia and Lucy and now I can't even tolerate reading any of it. I could care less about AI, I use the anima model all the time to make some fatty wank. All I care about is if it's good or not, and right now it's very much not.
>>112830
The problem with Indulgences is that the quality literally went to shit while the guy is making U$24.000,00 off Patreon every month. It's literally inexcusable, AI or not.
i think i'd be a lot more partial to ai games if developers took advantage of the decreased workload by trying out new genres and settings. with maybe the exception of that recent gladiator game though, everything that gets churned out is still just dime a dozen VNs with no choices or consequences to speak of
>>112851
Seconded. I was surprised to learn that SH was AI generated because I'm not wanking to the fucked BGs or vibe generated spaghetti code.But when the CharacterAI model changed, and the dev just started copy pasting pages of unproofed slop, my boner could not oblige.

There's a difference between using AI to help your process, and letting it run your process. The difference is, I can do what SH dev is doing for free.

But I don't pay for that shit anyway so what do I care?
>>112855
That's the issue with AI, it starts having aneurisms the more complex you make things, putting more workload on the developers to fix it or frame each thing in a way that the AI can work in smaller batches and systems before connecting everything manually. And since AI is generally used by people to escape learning code work, most won't have the knowledge or willingness to do it.
>>112851
>Personally, Indulgences was my favorite weight gain game prior to this point, blowing loads to Sophia and Lucy and now I can't even tolerate reading any of it
my thoughts in a nutshell. the writing was okay before, but the writing of latest updates has been dogshit and is blatantly generated. if the only good thing about the game is the sprites I'm just not going to play the game. if I really want stage 11 sprites I just wank to those alone instead of sitting through 30min of shitty minigames for an event that isn't even good.
Was there a new update for Gorge Valley?
Anyone got Vvakta IX by phatelot?
new witch keeper update out, anyone got it?
Someone can update coastalbunny page on pawchive.st
office feeder 0.5 is out
>>112903
Understandable, the Dev did state this was their first real 'game' so I can chock it up to a learning experience.
The models are a little glossy but we all start somewhere.
>>111162 (OP)
Honestly—and I know some of you are going to absolutely lose your minds over this—people need to get over the anti-AI hysteria when it comes to indie fetish games. If a solo dev wants to use AI to generate 100% of the artwork, the writing, and the coding—even if they’re charging five bucks a month for it on Patreon—it’s completely fine.

Think about the reality of this community for a second. We are constantly lamenting "abandoned" games—projects with incredible potential that just evaporate into thin air because the dev ran out of cash, got slammed by real life, or spent six months fighting with an RPG Maker combat script until they just gave up. AI completely eliminates that bottleneck. It allows a single person with zero budget to act as a director—pumping out regular updates in weeks rather than years—and keeping projects alive.

If someone doesn't have the cash to hire a professional artist, why should they be locked out of creating something? Using custom tools to tell the machine, "Jarvis, make a fat of she," and getting a fully rendered 4K image sequence in seconds is a massive win for productivity—especially when the alternative is a half-baked tech demo that gets abandoned after version 0.1b.

At the end of the day, people are paying for the curation and the final package. If the game is fun to play, the loops work, and the progression hits the right spots—who cares if a neural network handled the heavy lifting? If you don't like it, don't pay for it—but let the people who actually want content enjoy the fact that games are actually getting finished for once.
>>112906
that sure is a lot of hyphens. make sure to ask gpt to remove those first next time
>>112906
OpenAI investor detected lol. Thanks for taking up space in this thread to espouse your 'consume or be consumed' fallacy, and acting like it's an argument of any value. Certainly this time all the anti-AI hysterics will disappear from the people who read this. Sam Altman is personally generating a thank-you card for your contribution, soldier
>>112906
found the A.I. dev

But before you claim I just entirely dismissed your positions and arguments let me actually address them.

>> If a solo dev wants to use AI to generate 100% of the artwork, the writing, and the coding

Art I can accept I'd prefer it if their plan was A.I placeholder work and planned to hire an artist with any earnings to gradually replace the A.I. work but still it is what it is.

Coding, well at this point it's proving more pointless to do as it can only churn out basic stuff that takes more effort to fix often by devs without coding skill to begin with who then have to learn more coding to actually fix the A.I. slop anyway.

Writing - oh unholy Cthulhu no like maybe for smaller stuff like room descriptions and more boring shit but generating the descriptions for scenes and shit is awful and it comes off as awful so often. Writing wise A.I. should only be for translations and even then Frengly and other stuff exists that does a somewhat job that a native in said countries can probably try to fix.


>>even if they’re charging five bucks a month for it on Patreon—it’s completely fine.

Ok but hope they're fine with us pirating it or more correctly liberating it because it's not copyright protected when it's A.I. made. The more A.I. made it is the less they can whine about piracy.

>>Think about the reality of this community for a second. We are constantly lamenting "abandoned" games—projects with incredible potential that just evaporate into thin air because the dev ran out of cash, got slammed by real life, or spent six months fighting with an RPG Maker combat script until they just gave up

It creates like 20 more bottlenecks though lol

>> AI completely eliminates that bottleneck. It allows a single person with zero budget to act as a director—pumping out regular updates in weeks rather than years—and keeping projects alive.

You assume the A.I. works and doesn't cause massive issues or just the specific model gets retired meaning either a new model art style suddenly half way through or having to re-do the lot.


>>If someone doesn't have the cash to hire a professional artist, why should they be locked out of creating something? Using custom tools to tell the machine, "Jarvis, make a fat of she,"

Use a 3D program or a Kriske model base or just do Pixel art. this ain't the holodeck yet buddy.

>>At the end of the day, people are paying for the curation and the final package. If the game is fun to play, the loops work, and the progression hits the right spots—who cares if a neural network handled the heavy lifting? If you don't like it, don't pay for it—but let the people who actually want content enjoy the fact that games are actually getting finished for once.

Oddly I do because I can still tell especially with coding and writing. I will say A.I. edits of real photos have caught me a couple of times but not fresh A.I. art but art isn't all meant to be realistic so it gets a slight pass there at least some of the less awful generations and models.
>>112910
Oof. Honestly, reading this over, you’re absolutely right. I deeply apologize for the boneheaded take—I let my frustration with the endless sea of abandoned 0.1b tech demos completely cloud my judgment on what actually goes into making a decent game.

I won’t use AI anymore, and I'm tossing my previous arguments out the window. You broke down exactly why the "director" fantasy is a total trap:

The Coding Nightmare: You hit the nail on the head. Turning over code to AI doesn't actually bypass the bottleneck—it just creates a different, uglier one. Trying to debug broken AI scripts when you don't even know the base language to begin with is a massive recipe for a broken, crashing mess (which explains half the unplayable Unity/RPG Maker builds being dropped lately).
The Writing Soul-Crush: Fair point on the unholy Cthulhu text. AI generation completely strips out any actual charm or nuance from the scenes, turning descriptions into a repetitive, sterile slog. Relying on it for anything beyond basic room descriptions or literal translations is just lazy.

The Piracy Reality Check: I hadn't even deeply considered the legal/copyright side of charging money for uncopyrightable AI slop on Patreon. You're completely right—if a "dev" didn't put the actual human labor into making the assets, they don't really have a leg to stand on when people decide to liberate the files and share them around.

And yeah, fair call on the holodeck comment lol. DAZ, base 3D models, or even practicing basic pixel art are all entirely viable options that keep the human element intact without radically shifting art styles midway through because an API got retired or updated.

Consider me thoroughly corrected. Lesson learned, taking the L on this one.
>>112909
I hate to break it to you, sunshine, but 'Sir' Altman is dead. He was replaced by a rather basic AI ages ago, though it’s touchingly naive of you to think he’s still personally writing cards. And quite frankly, the more power, the more responsibility—not that I'd expect you to grasp the concept of either. It's just a pity that AI lacks the splendidly careless irresponsibility of a proper nuclear bomb. Cheerio.
>>112906
These dumbfucks can't hold onto more than one thought or position at a given time, so don't expect them to understand any amount of nuance or logic that doesn't align with what is effectively dogmatic drivel that appeals to this nebulous concept of artistic "soul."

I'm glad a lot of them have to stress over the fact that their wank material had to be made the "right way" for them to be happy about it. Miserable, stupid fucks.
>>112916
Artistic 'soul' has nothing to it, generic intention-less centered composition including glossy skin and wacky eye positions, hand gestures and shitty generic designs that vary from scene to scene and break immersion is just ass, you're just too tasteless or blind to understand those simple concepts.
When I look at a character I prefer their navel to be singular, and not located on their stomach, thank you.

Most AI projects are also paywalled, and abandoned even faster than regular ones, get your head away from your own ass, stop deflecting the issues, AI games aren't improving on anything.
>>112911
Okay, posting an AI written fake apology for AI use is great.

Sort of thing that makes this comment section funny.

Well done!
>>112920
it's either a troll or someone incredibly stupid (kind of have to be to outsource critical thinking to chatgpt), so it's not really worth arguing with them. kind of hoping the jannies don't clean that, it's the funniest thing this thread's made in a while.

though you do raise a good point on how ai projects are paywalled and abandoned at a much higher rate than normal ones. most ai games are shovelware, complete dogshit games that are only economically viable due to them being very cheap to make and appealing to the sort of idiot that thinks 5 bad games is better than 1 good one. shame that most people working with ai aren't devs, a smidge of critical thinking and actual skill goes a long way in shaping the slop they produce en-mass into something workable (like Big Aspirations).
>>112931
I just enjoy messing with them at equal measure.
When they realize the cost of their favorite LLM will skyrocket because not even half of the datacenters are going to be constructed, and after getting scammed decide it would be a worthwhile sunken cost to invest in Lisa Su's fancy door wedge while she runs with their cash laughing they'll feel like the guys who thought crypto was a safe investment and bought into NFTs. If they aren't the exact same troglodytes that is.

And yeah, those project either get buried, abandoned on eternal hiatus or just made in bad faith, peak recent example is King's Maid creator 'Noteku', guy has the gull to call himself an artist, made a patreon to milk people gullible enough to buy into it, promised an update, had to 'delay' it while sneakily pushing the release date one day at a time, then made a half-assed apology about it taking him longer because 'only the images need to be generated'.
What was supposed to be a 1 day delay is now an entire month of radio silence and I don't see that game getting an update any time soon.

And that's just the most recent example of shady AI 'games' in recent memory, and it's always some variation of a crappy VN base with AI generated images and dialogue in it, that may as well be a gallery.

But nah, gotta entertain the sunken cost fallacy and pretend 'AI will get better' as if the problem wasn't the people using it being ass at what they do.
>>112933
>If they aren't the exact same troglodytes that is
trendchasers chasing trends, what else is new. plenty of historic precedent for the valuation of new tech being wildly inflated before harsh corrections a decade later, but I'm sure if you mention the dot com bubble they'll insist it's completely different this time, totally bro. shame the bogdanoff twins are dead, this is the shit they were born for.

on the topic of shady ai games, I'm reminded of weirdobeardo making a bunch (and finishing like 2), paywalling them all for a month, then eventually sperging out and deleting them. I think he was pissed that he didn't get anything from submitting them to a game jam, shocker. this guy set up a basic gameplay loop in quest and expected a medal apparently. it's probably impressive by ai bro standards, but typing a sentence without drooling on the keyboard is also beyond most of them so eh
Office Feeder 0.5 is updated.
Big Aspirations QOL patch is updated.
>>112906

>>If the game is fun to play

The games aren't tho

>>the loops work

They're usually poorly implemented and incomplete or uncompelling

>>and the progression hits the right spots

None of the popular fetish games for this kink have a balanced and smooth progression. They're almost always incredibly grindy and require ridiculous amounts of repetition to access new content.

>>enjoy the fact that games are actually getting finished for once

Most of them aren't. Because the devs realize they can make thousands of dollars/month charging $5-$10 for each update.
Can everyone please stop wasting space and arguing and instead actually post games?

And if there arent any then go outside and touch grass until there are some to post?
>>112957
>can people stop discussing games in the games thread??
go back to f95 you cuck
>>112957

Who's that imbecile of low intellect?
>>112933
>When they realize the cost of their favorite LLM will skyrocket

You're a retard because building datacenters is not hard and the chips exist.

99% of fap usage is Deepseek or similar models anyway.

Somethng like 90% of Openrouter traffic are OS models like Deepseek.

Even if the whole US AI buildup busts, which is not that likely, AI coding/text/img generation is here to stay.

What are you gonna do - personally smash those GPUs?

If people who run them go bankrupt, those who own the loans will get all the infra.

And it's good for one thing only - LLM or, theoretically, remote gaming.
>>112966
> Building datacenters isn't hard
Right, that's why half of them are planned to be abandoned.

> 99% of fap usage is Deepseek
Absolutely untrue, and we were talking about AI code/asset generation in games not your chatbot glorified data collector that costs you money while probably collecting your name, address and fetishes and is now using all of what you said to it as material for its training and data on your person to sell for money to some ad company.
We're talking about the crap people making 'games' are using; claude code and image generators like pony, which will, absolutely vaporize as soon as shit gets regulated or better yet abandoned.

> Even if the AI bubble busts
Not 'if', 'when', the big corps that try to push AI in the forefront recently revealed their yearly spending to return, and it's bleak to say the least, not as bleak as Elon Musk's ridiculous 0 return for trilliong investment bleak, but still bleak nonetheless.
All they've been doing so far is using VERY generous subsidies to sink the cost for the user as to amass interest, except getting people interested generally isn't enough to actually make money, this is a giant rug pull and you're falling for it.

Meanwhile people like Nvidia's CEO want their AI agents to be active participants in the economy and have their own visa cards so they can embezzle even more cash, as Stephen Burke from GamersNexus put it 'if not corruption, then why corruption shaped?'

> We can always have more chips
There is, quite literally a shortage my dude, that's why your GPUs and CPU cost so much, how dull are you?

And no, Lisa Su's fancy spying box that speculatively runs local models is probably also a bust, like I said, probably not gonna be any more useful than a door wedge that'll cost you two months of salary, I'm looking forward for that one.

But yeah, keep sniffing that hopium, I'll just ravel in the irony of the whole thing collapsing and you people going 'I never liked AI anyways' afterward because of course people like you would.
Indulgences pissed me off enough that I feel like making my own game.
I've got my own ideas, but what are some concepts and gameplay genres/mechanics that you all think are underutilized in fat games?
>>112973
If we're talking specifically the fetish side of things, I find it that most games are often too focused on the gaining aspect without all the stuff around it that makes the gaining hot.
Wish there was a game where you have to assist the gainers with tasks that their sudden weight gain make hard to do, being exhausted while walking, getting things over heights, struggling with clothes or entering things that weren't made for a plus size person.
Later on just the simple act of getting food by themselves or getting vented over walking to somewhere or doing their job, needing assistance to get a shower or entering a car can be hot too.

A lot of the time the appetite side of it isn't exploited either, they pile on weight without having to maintain the food intake and just 'number goes up' and especially 'stays up', I like the idea of having to sustain the sheer amount of foodstuff you have to bring to someone being a feedee.

If we're talking strictly game genre and gameplay mechanics in general, haven't seen many Bullet Heaven clones, only seen a single dish-prep game, I don't think I recall a single rhythm or timing game, no immersive sim (although that one would be hard to make so understandable, would be fun to be in a POV fps fatty life though, or with), no racing games although I saw one being made, not a single survival either.
Anyone got insight into Project Realism? Project status update was dropped on patreon.

But I'm not gunna sub for a single update or join a cringe gooner discord.

I will say though that this project is amazing when its complete it will be one of the greatest smut games ever imo.
>>112980
Seconding everything here, an update would be great if anyone can share. Project Realism is peak as far as fetish visual novels go.
>>112980
>>112981
If you look into their itch it can be summed up as 'Working on it, no ETA because I suck at those and missed my own deadlines multiple times, we have three test phases before release, and we're reaching the end of phase 2.'
They didn't specify how long phase 1 was, when it started, or if they're all of similar sizes, so I guess you can take it as a' 60% done but no ETA ' for what it is.
>>112980
>>112981
Thirding, there's an update status the creator actively updates on their Patreon and Discord, up to 800 rendered images for the update. Unfortunately though, it seems it will still take some time for the update to release.
>>112973
Start small. Something that isn't mechanically complex and think how to implement WG mechanics that are interesting to interact with.
Think old games, not in terms of graphics or engine, but of scope. Back then even something small needed an entire team. My mind goes to Megaman. I'm surprised no one has yet done anything with that when the core gameplay is made of very small systems that bounce off of one another. Can do the usual Megaman thing of beating a boss and getting a secondary upgrade while bigger sizes come from health upgrades hidden in the maps. Or streamline the upgrades, beating a stage increases your size and each comes with a new upgrade. Sliding down slopes to increase momentum. Dash that breaks through obstacles. That sort of things.
>>112976

Fat Fleet is the only bullet hell game we need. Mods for that would be welcome, I've seen some people on DA taking a crack at it.

>>112986

Even Bacon Man kind of bungled this. Lard Lass could be played nearly as floaty as the other characters which, while hilarious, didn't feel real. It was kind of a missed opportunity.
>>112988
>Bullet hell
I said bullet heaven, not bullet hell, you're confusing two genres.
Bullet heavens are what you would describe 'Vampire survivor like' as.
>>112988
>Bullet hell
I said bullet heaven, not bullet hell, you're confusing two genres, they're similar yet fundamentally different in their progression.
Bullet heavens are what you would describe 'Vampire survivor games' as.

However just like the previous poster, if it's a first game attempt I wouldn't recommend that genre either, you need rather extensive knowledge of how to write a game using ECS, how boids work, and how to make a damage scaling properly for it to be gratifying.
Plus I'm unsure how you'd go about a gameplay loop involving weight-gain in it.
>>112973
For the love of all that is holy, avoid feature creep/bloat and keep it as simple as possible for a first project. Only have a few characters dedicated to gaining weight if you ever want to see the finish line. We do not need another harem sim with 10+ options.

Otherwise, best of luck, and iron out what engine would be the best fit for the type of game you want to make
>>112911
>honestly
>hyphens
do you sloppers have no shame or self awareness? is altman giving you a sexbot or something
>>112981
>>112984
its like whack a mole with you beggers. get a fucking job
>>112990

There was a 3D game called Going Big or something similar that had the gameplay loop you're describing. You just killed waves of fast food and the character grew. Could get pretty funny if you didn't suck because the 3D rig wasn't able to elegantly handle a massive model but it just kept growing lol
>>112976
>>112986
>>112991
Alright, I decided on a concept. It'll be a Maid Cafe Manager. I'll keep it simple and focus on the gameplay and fats.
Probably gonna use the Godot engine since it's lightweight and I think the robot guy is neat.
Thanks for the advice, and I hope to share my progress here soon.
>>113003
Yeah I was pretty disappointed by that one.
It's only a bullet heaven as far as the base concept of it was there, but nothing special was added to it.

Also it was doing a poor job at being a bullet heaven altogether, given how the game was making my GPU melt on the spot, I'm willing to bet neither Entity Component System nor Just In Time compiling / parallel processing was involved. I'd also bet all the enemies were game objects with sets of instructions which was causing slowdowns.
That's practically how NOT to make a bullet heaven, you want ECS so you can cram as many entities as you can into it, you want them to be boids with transforms for movement so they have predictable and programmable behavior and so the engine doesn't have to use complex pathfinding, and you want to use JIT / Burst compiling to have them be ran simultaneously rather than read one by one for efficiency.
Basically the dev didn't seem to know how to make a proper Bullet Heaven and that must've stunted his project, kinda sad tbh.
Plus the game loop didn't make sense to me, the fatter you got the slower you were but there was nothing to compensate for it, you shouldn't penalize your player for enjoying the gameplay loop in a fatty game, they should've thought of a way to reward the player despite the slowness.

>>113004
Sounds good, good luck to you friend.
>>113004
best of luck with that. don't be afraid to crib notes from other management-like games (like princess maker), getting a good gameplay loop going is more important than raw originality for a game imo. not that you want to be overly derivative, but still.
This is to the guy who is still bitching about AI

Just make your own game instead of endlessly bitching about people using AI
>>113008
You'll have to me a bit more specific than that, there's been like 3 or 4 different people taking a dump on AI on the thread, me included.

If it's me you're talking about, I have a job as a gamedev and am already making money doing it so... suck on it or something, idk?
>>113004

Looking forward to what you cook up.

Might as well throw in my two cents. First, learn Blender and rely on 3D models. You're a single dev, so sprite sheets with progressively changing sprites are out, they're just too inefficient without an art team. Second, there's a game that was part of a gain jam a bit back by FailMuseum that was an Idol Management simulator. The art wasn't anything too exciting but even having spent 50 hours on it I STILL haven't beat it properly, the Idol always gets too fat, triggering the not-complete ending. The point is, anything FailMuseum has made is worth taking a look at; he's clearly got a knack for game design because the majority of his games are actually FUN. Even though I've lost, I keep going back to that (totally incomplete gain jam entry) idol simulator.

Best of luck to you!
Can you faggots stop something about A.I. and go back to game begging and game posting.

A.I. Is good and it isn't going away. Deal with it and move on with your life.
>>113016
You have a board for that garbage. Stay there
>>112968
>image generators like pony, which will, absolutely vaporize as soon as shit gets regulated or better yet abandoned.
Localgen isn't going anywhere. That genie is out of the lamp and there is no way to fully put it back in.
No contest on the rest of the post.
Anyone got the latest Into the Depths? Or at least version 1.5.0?
Has anyone tried out The Fixer?
Ren'Py RPG with a ton of great art and story.
Very minor weight gain, but also some pregnancy stuff.
https://sam-tail.itch.io/the-fixer
>>112968
>We're talking about the crap people making 'games' are using; claude code and image generators like pony, which will, absolutely vaporize as soon as shit gets regulated or better yet abandoned.

Why would it get 'regulated' and by whom?

How could you enforce said regulation when said models are vastly smaller than a typical game. Z-image and enough loras to make porn is <30 gb ? Stick spyware on every single computer and somehow prevent people from hacking it?


>There is, quite literally a shortage my dude, that's why your GPUs and CPU cost so much, how dull are you?

Are you retarded? More than ever GPUs are being sold, except demand is ridiculously high. That's not a 'shortage'.
7 GW of AI inference datacenters was completed in 2025, more than half of that in the US. Nvidia doubled the GPUs they sold, and at the same time started selling much more powerful ones, so probably 4x the compute they sold in '25 vs '24.

At the same time as the models themselves are getting better. There are models you can run on a gaming GPU that score better on tests than GPT 4o, iirc.

I wish I were as dumb as you, because then I could think this would all go away.

No, it won't go away, and in all likelihood, by 2040 employing anyone who isn't 99th percentile smart and hard working won't even make sense. The future is full of vast throngs of niggers - people who are not worth employing and you are one of them. Things are going to get absolutely nuts in a bad way is my guess.

And no, there's no stopping this because damnyanks are convinced AI is the one magic bullet that's going to kill Choyna and save their precious no.1 country in the world spot.
Does anyone remember a game that appeared a couple of months ago, made by some asian iirc, where you could fatten up a couple of girls in 3d, just by clicking? It was on itch.io but I can't find it.

It was one of those games where you have to click x times to unlock stuff, and the girls could get really big.
>>113044
> Why would it be regulated and by whom

The EU passed a law planned for december that forces a watermark on any AI generated digital artwork for the sake of copyright preservation and transparency, the Republican party is currently discussing massive regulatory laws for AI because many people are using it to commit crimes, frauds, and generally manipulating people.
You regulate that by giving a hefty fine to whoever uses AI in a way that is fishy or irregular, and by imposing surveillance to the providers.

> More GPUs sold isn't shortage

When demand is largely outscales supply and people have to pay more for a finite ressource that was available before and is now monopolized by a select few billionaires, not only is it the very definition of shortage, but it's also artificial shortage and market manipulation.
>>113044
> Why would it be regulated and by whom

The EU passed a law planned for december that forces a watermark on any AI generated digital artwork for the sake of copyright preservation and transparency, the Republican party is currently discussing massive regulatory laws for AI because many people are using it to commit crimes, frauds, and generally manipulating people.
You regulate that by giving a hefty fine to whoever uses AI in a way that is fishy or irregular, and by imposing surveillance to the providers.

> More GPUs sold isn't shortage

When demand is largely outscales supply and people have to pay more for a finite ressource that was available before and is now monopolized by a select few billionaires, not only is it the very definition of shortage, but it's also artificial shortage and market manipulation.

Not only that, Nvidia isn't even selling as much as they'd like, and their beneficiary marge is so damn low they're trying to convince people that AI agents need GPUs to run AI, basically they want to sell their hardware to invisible people that they would make up themselves, that's how corrupt and ridiculous the whole thing is, and I'm pretty sure this crap will eventually blow up, because I HOPE people aren't moronic enough to let that slide.
>>113044
> Why would it be regulated and by whom

The EU passed a law planned for december that forces a watermark on any AI generated digital artwork for the sake of copyright preservation and transparency, the Republican party is currently discussing massive regulatory laws for AI because many people are using it to commit crimes, frauds, and generally manipulating people.
You regulate that by giving a hefty fine to whoever uses AI in a way that is fishy or irregular, and by imposing surveillance to the providers.

> More GPUs sold isn't shortage

When demand is largely outscales supply and people have to pay more for a finite ressource that was available before and is now monopolized by a select few billionaires, not only is it the very definition of shortage, but it's also artificial shortage and market manipulation.

Not only that, Nvidia isn't even selling as much as they'd like, and their beneficiary marge is so damn low for their own taste (despite basically owning parts in the US government at this point given how much they invest in them, we're talking the equivalent amount spent for road infrastructure in the US) they're trying to convince people that AI agents need GPUs to run AI, basically they want to sell their hardware to invisible people that they would make up themselves, that's how corrupt and ridiculous the whole thing is, and I'm pretty sure this crap will eventually blow up, because I HOPE people aren't moronic enough to let that slide.
diet 0.40?
>>113045

fattening game by vtuber
>>113009
Honestly, it's for all of them
What's your opinion on axugaem2? Is it a good game? Wanna give it a try, but have some doubts
>>113072
Unless you have followed them for their entire career, you will not get ANY of the in-jokes, which it is made entirely out of.
Does anybody have Weightcraft chronicles ND V 0.10?
What generally good games on rpg maker can you recommend?
>>113050
and I'm pretty sure this crap will eventually blow up, because I HOPE people aren't moronic enough to let that slide.


'Regulation' is for you, not for them.

If you don't think Marc Andreesen would prefer you in a suicide pod so the US can belong to a million of his buddies and a billion of perfectly obedient robots, you're stunningly naive.

AI is never 'blowing up', it's the single ticket for maintaining hegemony the US has.
>>113113
>AI is never 'blowing up', it's the single ticket for maintaining hegemony the US has.

This is the part people don't fucking get. AI is an actual arms race with China, and the US recent visit to China with all the CEOs going was more a threat (the US isn't really going to let Jensen sell top of the line hardware to them, nor does he want to he wants AI to be "built on the American tech stack") that they're all lined up behind the US on this.

AI won't be a bubble but its stocks for its publicly traded companies might go on a bear run as its overheated (especially if Democrats win in 2028), but the federal government/US military/CIA/etc all are in on it until they can be sure it won't fuck with their quantum computing efforts. The US seeking to take hegemony and take the next step into hyperpower is the end game. Also China has a demographic death spiral worse than Europe right now, so they want to put a fork in the "Rise of China" by making them spend themselves into collapse like the Soviets did in the 80s trying to keep up. US already proved AI's utility in Iran war to a limited extent in helping identify targets from analyzing images and live satellite feeds that then humans verified and then clapped far faster than a human team could.

As to games and AI? Compare the publicly available tools for us to just fuck around with to a couple years ago, and its advancing fast. We all remember how the easiest tell with AI was hands. It still sometimes is, but we all know its gotten better. Its a useful tool. People bitch about AI, but don't demand people not use computers to clean up their artwork when have of them use drawing tools/etc and dont actually draw objects half the time anyhow.

I'm indifferent about AI use. I'd obviously prefer someone actually making the art themselves of course.That's not even a matter of debate for me. IF a game is good as a whole and the only negative is AI art, I'm not complaining (though obviously I'd like the game more if it weren't). But your better be writing your own fucking story. Writers are dogshit as-is for most porn games, not just fat fetish. That's more my sticking point.

tl;dr The US recognizes the benefit of AI there is no "bubble" but it is overhyped. IF your game uses AI art it better be good in the other aspects.
>>113115
Sure, the US leads in LLMs and basically has software monopoly with the tech standard, so they can surely take over the world of bits.

But what about the world of atoms? China has the world's manufacturing, and when I say manufacturing, I don't mean the mid to low level manufacturing like clothes and fiber done in Southeast Asia- China leads the world in cutting edge manufacturing. There's a saying among EV insiders that the quality of a Tesla made in China is much better than that made in the US. WSJ made a documentary about 'Dark Factories', which uses cutting edge automation to keep the factories running 24/7. DJI and BYD have reached state of the art Battery technologies, and continue to do so.

So back to the original question- Do we really believe that LLM based AI and software power will hypercharge the US to another 'Hyperpower status' it enjoyed back in 1990s to early 2000s? Of course not. The Iran war depleted roughly half of Patriots and a significant portion of THAAD and SM-3 which is not coming back. You do realize the US just abandoned a nuclear powered submarine because their shipbuilding capacity failed so bad they couldn't fix a single submarine for 10 years. LCS, Constellation and all other ships failed like falling leaves, yet the US has the audacity and arrogance not to outsource shipbuilding to South Korea and Japan.

What I'm saying here is that the world of Bits and software, LLM based AI hegemony will never equate to success nor hegemony in real world manufacturing and physical applications of AI. The US clearly lacks the hardware base and the 'mentality, culture' of hardware manufacturing, if you ask me.

A Chinese expert put it this way- "Who in the US would dare spend 16 hours a day fixing a component for an Apple product while getting minimum wage?" A Korean expert pointed out that hardly no one in the US is accustomed to hard core working, the dangerous, dirty and demanding job.

In the end, success in the world of bits will not make success in the world of atoms, and the US cannot be a hyperpower based on current LLM, Software based AI. It's all a fantasy.
>>113116
China is seeing a manufacturing and population collapse. "Nearshoring" has them in a recession. As we speak Shenshen and other former hubs for that sort of manufacturing are near ghost towns, and China is pumping out industrial goods via overcapacity to cook the books and "dumping" much of it at a rate no country would reasonably do. Its housing market (which is about 20-30% of its entire GDP) is in a freefall.

>Tesla made in China is better than those made in US

Comparing a Tesla to the BYD EVs with chopstick suspensions is laughable. BYD has literal graveyards of its EVs BYD included. BYD is literally seen by its own population as abandonware.

>Insiders

Literally who? They can claim whatever they want and take a check just like anti-data center goobers are by Neville Roy Singham and the CCP. That you buy any such claims at face value without questioning its valdity is silly. China is a nation of smoke and mirrors and the BOC is monetizing its debt and somehow as a country seeing wage deflation as we speak, lol.


> LCS, Constellation and all other ships failed like falling leaves

Did you believe the Pakistani AI slop videos of the entire US Navy being sunk?

>Chinese expert
Literally who?

>based on IA alone
Who said I was saying only AI was going to carry the US. China has no long-term advantages. Its why they were/are so dead set on taking Taiwan within the next ten years. Even they admit the 2030s will be "too late" why do you think that is, if they're going to supposedly pass the US? lol

Look under the hood. They even lie about their population figures. The CPC is a system more corrupt than the US or even late era USSR was. Capital is fleeing China to such an extent they're shutting down most avenues of capital flight, meanwhile the Us is taking in trillions (much of which is still pledged to be fair, but already a few trillion has been invested).

Can China say the same? Lolno.

China is more cooked than its books are.
Anyhow, I see some taking about "Office Feeder" and saying it is AI, so is that the same game as "Feeding Office"? Or are those two separate games?
How do i pay 150$ for fixing coffee machine in 0.5c of office feeder? In previous version i either had to talk with alice, or i got this option on my own, but now i've no idea how to fix it.
>>113109

to kickback this thread to the actual topic it's SUPPOSED to represent... even though we have had this discussion 20 times over

70s slime game, famished, apostles, reroundbound, apocalypse xl, project atlas, some bullshit, cause for concern, a celestial desire, super fatty rpg, feeder fantasy, those minigames debyjull made a decade ago: chances are, if the game has a thread on weight gaming and it's crowded, it's going to be half-decent.

However, afaik, there has NEVER BEEN a weight gain rpgmaker game with 2dcg/3dcg sex scene. So if you're into actual sex those daz3d shitty novels show, rpgm is not it.
>>113109

to kickback this thread to the actual topic it's SUPPOSED to represent... even though we have had this discussion 20 times over

70s slime game, famished, apostles, reroundbound, apocalypse xl, project atlas, some bullshit, cause for concern, a celestial desire, super fatty rpg, feeder fantasy, those minigames debyjull made a decade ago: chances are, if the game has a thread on weight gaming and it's crowded, it's going to be half-decent.

However, afaik, there's so very few actual rpgmaker weight gain game with sex scene (famished, apostle, apocXL), So if you're into actual sex those daz3d shitty novels show, rpgm is not it. These games also often has plot tumour, as in, it's a story first, porn second, and game third. God bless you if you want to get into a sex scene in the first hour of what, Apoc XL or Apostle.
>>113121
Has Feeding Office been shared recently? Didn't see it in the last thread.
Any recommendation of games like Witch Keeper with role reversal element inside ?
View newer posts…

Back to top