/bbwalt/

For the person in the previous thread who just wants to play the newest fatgeria for the fetish stuff:

There is a keybind you can do to open a chewt menu and then you can type yourself infinite money. Then just buy 200 cakes and feed the girls each day to make them fatter. Read the text messages not only for the images but to also get points to use on curses to make them fatter quicker. Also enable the things at the start to win every fight and skip violent scenes because nothing in them is fetish related.
Anybody have the latest Vvakta IX? I played the demo and it's pretty decent
somebody got the "Don´t open the Door" game? i mean the full version, not the demo
Does anyone have either of the latest updates for Whole Hog? I can't find 1.6.5 or 1.5.1.
Does someone have the current Version of D.I.E.T
How do you feel about the game Office Feeder?
>>105289

Is that the ai one or the payed one? I only played the ai one and it was mid. The weight gain was really minimal and nothing interesting happens
game idea
>Princess's Feast Adventure: A rowdy princess wants to leave the castle to explore, but is forbidden from leaving by her overprotective father. The castle is so big that there's plenty of room to adventure there, and the king promises to allow her free reign of the castle. A distraught vizier then informs the king that the lower reaches of the castle are filled with hostile monsters. The king despairs that he's already made the promise to the princess, and he's too soft to go back on it. A plan is hatched to fatten the princess to reign in her adventurousness.
>Zelda clone where you play as the princess going around the castle doing Zelda crap. There's a day night cycle with a meal schedule for the princess, causing her to gain weight. She can gain weight by eating food on her own, too. The princess can obtain new food ingredients by defeating monsters and give the ingredients to the cooks. The ingredients make the princess hungrier and more powerful.
>Two endings. The default ending has the princess giving up adventure and confining herself to just eating, as was planned. If the princess got enough ingredients and defeated a secret boss only accessible at the highest weight stage, the princess is so voracious that the king fears she'll leave everyone else in the castle starving, so he allows her to leave the castle and adventure out in the world, considering the strength she displayed by beating the secret boss. The game ends with a scene of the princess saving a village by terrorizing a group of goblins and sitting in front of the goblin's cave entrance, completely blocking it off. The villagers cheer and the final shot is of the princess waving while eating a comically large cartoon ham
Are there any games similar to Big Aspirations or Deight Class?
>>105306
my ideas are too advanced for you to understand. an enlightened person is not content with renpy feeder harem games, which are fit only for the unwashed masses
Just a heads up, Cringe indeed announced in his patreon that the new indulgences update will be delayed to the 22!
Would anyone be able to share the update when it's released?
i tried playing indulgences once. forget me paying for it or waiting for someone to post it here, you could teleport a new build of that onto my hard drive and i would immediately delete that shit from my computer
>>105281
>>105281
so i managed the cheat memu now what do i type of infinite money
>>105281
imagine playing through the game like this, having no context for anything that's happening. just ask someone to post all the fat woman images for you
>>105324
Guy you been going at it since 2002. Let me get your chair. You know who this is.
(10 KB, 240x240, 2iqvat.jpg)
>>105309
>world's most basic game structure
>my ideas are too advanced
I hope you do make something instead of sitting here spewing crap, so I get to see it fail. go be the second coming of the lysithea dev, this time twice as pathetic.
>>105281
thanks, but what's the keybind?
>>105324
im playing these games because I want interactive tits in my face
>>105332
Those binaries wont make him stay ladies.
Can anyone share the newest fatgeria?
>>105299
>>105309
'my ideas are too advanced'
>No mention of the combat structure or genre of the game
>No mention of engine it would run with
>No mention of the personality, wants and needs of the princess beyond 'adventure'.
>No mention of the motives of the obstacle, being the father beyond 'overprotective'.
>No mention of the setting of the universe nor details of any subgenres it might be part of.
>No mention of the source of the other obstacle, the enemies, their reason for attacking the kingdom or potential leader and their own motives besides 'there is a hidden boss somewhere I guess'.
>No mention of how the meal schedule would work in detail and of the stages at which occurence happens besides 'she eats I guess, on a schedule, I guess'
>Mention of princess hunger, no notes on how it affects gameplay or if it plays any part at all in the story, so we have a 'hint' of an idea.
>No mention of the effects of the weight stages in gameplay or the reaction of people.
>Speaking of people, no mention of any NPCs beside the cooks.
>Mention of her getting stronger from ingredients, no mention on how it would affect gameplay, how it would be balanced with combat, of any downsides, so again, just a vague concept of an idea.
>At least you got a start and and end to your story, so a plotline could be deferred from it, but speaking of.
>No mention of plot, she just starts, eats, wins. Who are the antagonists? What are the potential obstacles to her adventure? What character growth should she go through (pun intended)?
Does her action have any consequences, and what new obstacles are deferred from said decisions, any twists or any important character?
Nada, zero, dipsquat; plotline wasn't even a thought.
>No mention of the visual style, genre, or even medium, we don't know if we're talking about a VN, A top down RPG, a 3D adventure game mayhaps? Pretty important stuff if you wanna know what all the other aspects will look and be like.

Honestly, in term of how advanced your idea was, it's probably stillborn.
Please don't try to be a writer for a videogame, let alone make games, we've got enough 'thinkers' like you around thank you very much.
Someone has the new version of D.I.E.T?
>>105299

A RPG short game like this already exists where a spoiled princess gets force feed in return for calling her maids lazy. It was fun but short and it has multiple endings
A game I wish I would see is a POV one where you feed girls in real time from different angles and see them get bigger. I hate games which are just "bring cake to her every day for the next week to see a sprite change"
>>105332
have u discovered the cheats codes
Eisenwg is charging $25 for Fattening Office. I highly doubt it's worth that much in its current form, and I heard buying games from itch.io is shady. Nobody here seems to care about it. Tell you guys what, I have the latest build of Fatgeria. Some of you here have been asking for that. I'm looking for the latest Opportunities to Stuff too.
>>105373
to be clear buying games from itch isnt sketchy at all. It's a well respected website.
>>105367
The codes that I know of and used are:
money - give yourself money
sp - give yourself as many levels as you want
day number o day - sets the day on the one you want, it's good if you are stucked on a day becouse of some bugs, you can skip it

To use the codes, you need to open the console with the key under the ESC
>>105381
I heard you're at the mercy of the game creator.

$25 is asking a lot for an AI generated visual novel.
>>105387

Paying for any game thats still in development in general is a scam. If im buying something I want the full product and not something half baked that gets abandoned a year into development.
>>105390
You wanna be disappointed in a game? Try COC or cave of something? I forgot the name but the game is really disappointing
>>105416
Being fake mad so he dont fuck is lame.
(2.6 MB, 1880x1070, anna.png)
so im playing fatgeria, why can i kill anna?
>>105419
i have its ok you could make your own but what i did was take from chatbots and saw what they can do, you do need to download an ai to your system tho
>>seems like he doesnt give a shit lmao
>>105420
care to share? all kemono links are dead
got u brother
YUhSMGNITTZMeTlrY21sMlpTNW5iMjluYkdVdVkyOXRMMlJ5YVhabEwyWnZiR1JsY25Ndk1XSnBWVGhOWDAxd2NVSlBUamhoVFZCVWVtRk5hRmRZZWxaaVF6SlplRVp1UDNWemNEMWtjbWwyWlY5c2FXNXI= hint base64
>>105422
>>105418
you are not a proper noble if you can't kill peasantry for no reason.
>>105424
idk why but it keeps loading forever
any computer wizard around to explain why?
>>105432
np i just ask for fategria when it comes out
>>105435
have u seen the specs you need
>>105435
I will upload it later. Relax. Trust your faith.
>>105437
yea the demo worked no problem
>>105427
Do you got the android version?
>>105445
Its out, fork over your soul buddy
>>105418
This game lets you do whatever you want even if it's immoral. You can betray Lera and sell her out to the state in exchange for a very good weapon. I've done it before, but I reloaded the save.
the v0.8 indulgences just dropped does soversionmebody have the
Can someone upload new indulgences (0.8) and Fatsona breakout?
>>105454
its rather buggy
very much so
>>105461
It's vibecoded AIslop by a single dev.
If anything it's incredible how this level of fraud is getting funded so hard.
Mind sharing?
would be much appreciated if someone could upload new indulgences 0.8 for mac. thank you in advance!
Time to ask again, somebody got "don't open the door"? Because there's no way i would pay 50 dollars for a AI slop game (also thank in advance if somebody got it and post it)
Does anyone have the full version of Expanding Universe: A Filling Journey from ChubWizard?
>>105424
Anybody got this game to work?
>>105466
I bought the game on itch and I reached out to the dev to try to help him with the game a bit, mostly with publicity. Then, his sales and patreon numbers went up. Then, I asked more questions about the mechanics and such. "Do you want to keep the game fairly close to No, I'm not human for the mechanics? Or, maybe push more heavily into sex, feeding, milking, etc. and make the mechanics go that way." Then, he can't give me an answer and starts talking about maybe having that in the next project. With the upcoming update I suspect the game will have like 2-2h30 of playtime if you do every ending. It's barely enough for a demo and he's planning the next game. I'm trying to convince him to invest into the game: pay the guy that makes your ai images to make more or generate the images yourself. I want this project to becomes a real game , not a concept. His revenue more than doubled since I helped him, I'm sure he can afford it. I think he has a small vision and is hesitating to spend money to make Don't Open the Door a better game. He borrowed public ai images, just pay the guy who made them to have more and work on it for a year to make the game good, that's all I ask. If he makes a good game, people will pay for it.
So, has there been any interesting new games put out lately, or will we be begging for the same scraps until something new comes out?
>>105470
Can you share the game atleast?
The dev finally gave me a clear answer. I think my previous comment might have caused some confusion, so I want to clarify: "Don't Open the Door" will absolutely remain my main project for the next 1-2 years. I have so many ideas for it, it's nowhere near finished, and I have no intention of abandoning it!

I only meant that I'd like to make a small side project (a proof of concept) with a male MC. The main reason for this is that a male MC opens up more NSFW options that don't quite fit with the current female MC. My plan would be to alternate updates between the two games.

However, my supporters always have the final say. After the next update, I will run a poll to let you all decide:

If you vote for the new male-MC game: I will work on both, meaning "Don't Open the Door" will still get full updates, just spaced a little further apart.
If you vote to focus only on the current game: I will scrap the side project entirely and dedicate all my time to "Don't Open the Door."
Just to be crystal clear: "Don't Open the Door" is my priority. I just wanted to pitch this side project idea to see what you all think

. But if no one wants that I am open to that too.

So that it is clear. "Dont open the door" will contine to be my main project over the next years, I just had the idear to make a little side project with a male-mc , (dont know what it is about yet) and present it to you all.
>>105479
The kemono is being updated right now. It should be available in a couple hours most likely.
>>105493
I think theyre dating he repost her reels
>>105492
is the writing better atleast? im curious to try it but last update was pretty buggy
Can a kind anon post the link to Indulgences 8.0 already?
How to use the link for cake mix you provided
>>105424
How can I access the link you provided for cakemix
bro kemono still hasn't being updated yet
>>105495
>New phone system is functionally useless because it never actually sends alerts

>Characters fail to wear swimsuits at the beach or randomly wear them at other places

>New facial expression system leads to a lot of older events having girls with no faces at all

>MC's mirror sprites show up once and never again until you relaunch the game

>Random issues with girls getting frozen at certain weight stages or backwards-scrolling breaking

>Script errors breaking new Ashley and Riley events

Basically, business as usual. Writing is still AI slop, but at least some of the coding was borrowed from someone else this time instead of being entirely AI slop as well.
>>105503
Yeah, that's what i was seeing...hope they didn't lie about the update in kemono xD
>>105505
Sometimes it takes a whole day.
>>105504
i dont get why they dont just get a coder and writer onboard. shit will only get worse the more complex they go. and bug fixing will be spaghetti at that point. i hate it because i see the potential. but past the good art, everything else feels vapid. all the girls are the same empty personality ie i skip the dialogue to see pngs

>>105506
bro please learn how to use a chan site
>>105507
Out of joke, I didn't know that, sorry
>>105504
Am I the only one who thinks Indulgences is just a copycat of Fatgeria but made with AI? Sucks to see it's more popular than the original, Cringe just steals all the good ideas Fatgeria has
>>105510
saying indulgences has any ideas is pretty bold. fatgeria is based on good writing and worldbuilding. indulgences is in desperate need of that
>>105510
>Indulgences is just a copycat of Fatgeria but made with AI? Sucks to see it's more popular than the original
can't tell if this is bait or if the idiot kid is back. indulgences is basically just weight gain sequences: the game, while fatgeria is all about its story and worldbuilding. indulgences doesn't copy shit, it focuses on disconnected events instead of having a real overarching story beyond 'girls get fat'. it's apples to oranges.

though surprisingly, cringe has significantly more paid patreon members than key (1.2k vs 324 with the same prices). curious if key's numbers are underrepresented here, since cringe only uploads the newest builds through patreon while key has used other platforms before
>>105511
Honestly, this game's writing isn't great or original, but the earlier versions had a more human-like writing, even if the plot hasn't changed much.
This game honestly feels like a decent artist trying to get into programming and writing, but using the cheapest methods possible without an understanding of the fundamentals.
I'm sure plenty of games get away with using AI, but if you don't bother to give a machine a once-over or put some effort into the writing, then you're bound to run into issues.
I honestly don't even know if the game is vibe-coded or not.
>>105513
Continuing on that, I don't even know if Indulgences uses AI in the writing.

That's not to say that I mind whether it's original or not, but it's clear that the feature creep is definitely causing some technical debt to build up(flaws in coding that will eventually cause problems down the line).

I think the biggest issue with this game that everyone can agree on is that the writing feels generic and the characters have fairly one note personalities that lack any fleshing out or details.

Which feels like the game isn't living up to its potential, since there are various scenes based on differing character weights that seem to imply a focus on replay value over playing the game once.

But since the writing isn't great, there's no real reason not to just cheat, skip the dialogue, fatten the girls up, see all the unique images, and then drop the game while you wait for the next update.

Not everyone needs to be an amazing writer, a god at code, and a genius artist, but this game could definitely use a touch-up in the other areas.
>>105514
basically my thoughts as well. as an artist, i can respect it as ive tried to get into coding and its a massive time sink on top of being an artist. same with writing. the good news is the writing can be overhauled later atleast. its not like its the worst of the worst. but it doenst really form any connection to the girls. and im really trying to

all that said, thats why games are made by teams a lot, case in point fatgeria
Fatgeria is clearly a much better story than Indulgences, which, as others have said, is a sequence turned into a game. Personally, that's what I like about it, and why I'd like to try the new version, even though the writing isn't the best, those sprites have their charm, though. Luckily, Fatgeria is very close to releasing a new version, although I don't think they've even uploaded the previous version here. Hopefully, someone will upload the new versions of both games, since it seems that both have their own fan base
>>105514
> I don't even know if Indulgences uses AI in the writing.
It uses AI writing, AI coding and AI pictures
>>105517
I'm not going to deny that it's definitely possible, but do you have any proof besides accusations?

And by proof, I mean more than "look at it", "it's obvious", or "can't you tell?".

I mean genuine actual proof or analysis that the game uses AI based on evidence rather than vibes that it's AI slop.
>>105520
I mean, we've gone over all of this in past threads. If you want people to repost all the obvious AI backgrounds again - including the one that's still in the files from before the shitty pixel filter got applied - we can do that.

As for AI writing/code, obviously they didn't leave anything like ChatGPT/Claude/Gemini error messages or anything of the sort in. But:

- When the author is also the artist and game designer, you start to suspect something when the dialogue starts mentioning outfits the characters have never been described wearing before, or referring to the MC as a guy despite that not even being an option.

- Dialogues and descriptions go out of their way to fit some variation of the word 'indulgence' in as much as possible.

- The spelling and grammar are near-impeccable, including incredibly frequent and proper use of the em dash. The script frequently switches between the unicode ellipses character (…) and three periods, which is not an indicator of human writing.

- The most obvious grammatical error comes down to a find-and-replace fuckup with replacing a character's short name (used for scene calls) with their full name (used in text), leading to an entire scene with Rebecca being called Rebeccaecca because they pasted it over an entire scene where her name was already written out for them rather than just being 'reb'.

- There's a lot of very noticeable use of asterisks as markdown-style emphasis throughout the script, where in markdown that text would show up as *italicized* or bolded or *both*. Ren'py does not support markdown.

- Since 0.7, there's been an entire markdown file in the game files describing the palette, color framing, luminosity, and general readability of parts of the calendar screen. This was clearly written for Cringe's benefit and not the player's, and it certainly reads across like an AI-generated summary rather than documentation for something commissioned.

- There's some consistency in the style of variable naming across the various code scripts, but not in how code is commented. A lot of comments with three quotation marks read like the input prompt that gave the following code output, rather than being useful comments.

To be fair I don't think the code is entirely vibe-coded, and as shown with the new phone feature there's certainly outsourced or plug-and-play code as well. But the amount of new features that launch broken every new patch, compared to the near-perfect spelling and grammar of the actual game dialogue, certainly suggests an inhuman element to it all.
(137 KB, 1920x1080, boutique.png) (65 KB, 1200x346, example1.JPG)
>>105520
Just run the writing and the code through AI checkers, while using your head.
The easy giveaways that something is AI are:
>overly polished product filled with nonsense errors that a human being wouldn't make if they were at that level of performance
The backgrounds are filled with AI relics and nonsense details.

The pixel artystyle was picked especially to hide the weird AI relics being immediately noticeable for the girls.
Mia's right hand has 4 fingers for most of her stages.
Hazel has some sprites with 6 fingers, and some with 4 on her left hand.
But those could be human errors, who knows. I'm inclined to think they are AIslop errors because the game is heavily built with/by AI.
My guess is that there's a mix between AI generation and actual human work with small edits and tweaks, but the lazyness is very noticeable in the backgrounds, writing and coding.
>>105524
Well that caught me by suprise lol
>>105516
seconding, we go through threads faster than new versions and nobody shares the game anyways
>>105522
Thank you, while I don't think solo dev always implies AI. I did notice that the backgrounds weren't in the style of the author and that a lot of the background art was fairly generic.

Personally, I don't mind AI, it's used as placeholders for in-development games or if the creator is just open that they use AI as long as I can tell they've put some effort in the game.

However, the creator is charging for this game and while I'm fine with charging for the art tier, the additional $5 for a subpar product feels like a bit too much.

If both were in the same tier, it would be much more acceptable, since the good part about the game is the character designs.

Personally, I wouldn't use AI for more than research, prototypes, or brainstorming, since while that does count as AI use and should be double-checked, I would never trust a machine to give me a quality product without double or triple checking it first.

>>105524
I definitely noticed it while playing, but I never had anything concrete. I mostly asked to see if anyone had proof, since it's fairly common for people to call something AI whenever they think something sucks.

Good to know that you actually bothered to do some research instead of just empty accusations. Glad to see that you're more of a thinker than a follower.
>>105524
"AI text detectors" work entirely on pretty iffy heuristics. You could probably get that down to 60% or less if you pulled the em dashes out.

I'm not arguing against a good deal of the dialogue being heavily AI-generated, but these tools aren't "proof" of anything.
>>105522
I feel like the game could be better if people collectively put their minds together for a "community patch" of the game.
Basically, it would be the same game, but the writing and background art would be from real people, not AI.
>>105529
yeah i think those work best on long form. ie why it asks for larger character sets. basically checking consistency the way he reviewed the vibe code. though, ai or not the last patch's writing was lackluster. though my cope is maybe its just placeholder as theyre releasing versions so quickly.>>105529
>>105359
no, i'm making a better game than that on my own, i only posted that one because it was my worst idea, the others are too good to share
>>105339
the plotline complaint is funny, the plot is that a bitch gets fat! my ideas are so simple that they're advanced and this is the real key to being a genius like me
>>105533
I look forward to seeing what you make!
>>105427
reflections is tied with coven of calahree and maybe that ai game the retard was talking about earlier as the worst games to ever release in this niche that also had the temerity to charge for it. people talked about how bad the art is, which is true, but the writing is 100x worse and is actually painful to read. reflections and these other games making more than 5 cents in total should be a massive confidence boost to anybody else thinking about trying to make money off a game like this because the audience are clearly suckers.
>>105537
is anyone else getting 502 bad gateway?
i know that the pc version if indulgences 0.8 was released... it would be much appreciated if someone could upload the new version for mac. thank you in advance!
>>105524
Someone should really call this out in the weight gaming thread. It's not even labeled as an A.I. project there, yet they use A.I. for everything!
>>105547
Current Android build is broken. Please act surprised.
>>105549
It is labeled as an A.I. project on weightgaming if you look at the tags om the post. It has the "genai-code" and "uses-gen-ai" tags. That said, I do wish they forced AI games to have AI in the post's title just for more awareness
>>105552
And those tags were added by a mod, not the creator. If you directly ask or insinuate about AI use around Cringe they'll just ignore you.
(5.6 MB, 800x450, Run.gif)
Anyone got the new Gorge Valley update?
should be good now
Anyone got any recommendations for POV player insert weight gain/expansion games? Preferably male POV.
>>105566

Is the update worth replaying from the begging again? All ive seen is just that the mc gets another stage
(2.4 MB, 5700x1111, SittingDownleraF.png) (41 KB, 741x800, 3e270199b8b7be031a5129282b7f256322d6475062e42a6f71da95920512416b.png) (24 KB, 800x450, b75134de68793f77e1769ec38aaca13d3dd470425b06892d4931ed9d0e913104.png) (27 KB, 800x450, 5efa1e14fd3c8851954a18862ed7a80d6eb4262a0e7d5d65823f223b0a782615.png)
I also wanna give a shoutout to ForkSporks just for being someone who actually draws art for other fat games or for their own games like Janes Indulgence which I wish got another update with more content. I feel as if most games now just do either shitty 3d models, ai art or shitty rpg sprites. I know there are more games with actual art like Gorge Valley and Feeder Fantasy, but I just wish it was more common nowadays.

Also a shame that some of the fatgeria art linked couldnt be added.
>>105566
Seconding this.

>>105576
For me it is, seems he also added in heavy breathing/ wheezing which is a huge turn on for me
>>105586
Is the only things he added the treadmill and one more weight stage for the mc or is there anything else?
>>105587
From the devlog and from what I've played. Yeah, only that.
Can anyone share cakemix companions 1.2.1 full version by ripenedpeach
I wish Gorge Valley had more in between weight stages. The first and second stages go from relatively skinny to very fat to super fat.
>>105586
Thanks anon.

>>105596
A small update but seriously a bigger size and audible wheezing is such a turn on

>>105604
I think its fine, you have skinny->Chubby->BBW->SSBBW->USSBBW/immobile
What i'm really looking forward to is if Dandy has it so that Sky gets made fun of when she's fatter instead of the dialogue staying the same.
anyone have chubwizards new VN. I played the demo when it originally came out a while ago
blobygon updated, anyone got the new build?
Still praying for the newest fatgeria...

Pleaseeee... Let me fatten Russian noble girls to immobility...
>>105619
hear bro needs another week
I'm really trying to enjoy games with AI art since it's not always that bad, but i hate so much when devs don't even care about situations like "size" of girls changing between scenes, hands with 6 fingers or even food not being properly put inside mouth. If you are using AI to make your game, how about you at least CHECK every image that this ai has generated? People like that should be fined and blocked from making games
(75 KB, 504x606, gigakeychad.webp)
>>105612
King shit, thank you for your sacrifice for sharing

>>105619
>>105623
Keyfarer can take as much time as they need to deliver quality updates. Feels bad they lost an artist for the game based on their weightgaming post, especially with the added burden of having to hardcarry the forums with a monthly $250 due to all the incompetence and mismanagement that's happened over the past few years in regards to the financial situation.

Reminder that if you have the means and are able to afford supporting Fatgeria, toss Keyfarer a few of your moneys now and then to keep the dream alive.

>>105625
Unless the average gooner who supports these devs grow a back bone and understand how little effort it takes to make shitty AI coding and AI images, shitty AI devs will keep getting away with this crap.

Shoutout to Anvil and Jupitarian being chads about making quality AI art and then using their AI gained moneys to swap to real art for their next projects.
Does anyone have the new version of D.I.E.T. ?Kemono It's bugged as fuck
>>105612
This was....shockingly okay. Not $20 worth, but there's a full package here. I could see it worth being $20. In terms of AIsloppa Fat VNs, better than Indulgences, weaker than Fattening Office.
>>105630
Coffee and my own desk. Thats my offer.
Guys, anyone has DIET 0.40? kemono is unfortunately mega bricked rn
>>105627
>Shoutout to Anvil and Jupitarian being chads about making quality AI art and then using their AI gained moneys to swap to real art for their next projects.
way back when the ai wg game discourse first started, some ai bros were claiming that they were only using ai since they couldn't afford comms to supplement their alleged writing and coding skills. it's funny how the devs actually doing that never mention they'll swap off ai until they do, while all the people saying that have since shut up (since now they generate everything, not just the art).

props to anvil for swapping off ai for the future. big aspirations is one of very few high-effort ai games out there. he clearly has a good grasp on satisfying gameplay loops and his writing is great, which bodes well for future projects
>>105630
>I could see it worth being $20.
In the future I meant to add. It's still kinda scuffed and can easily be better written and designed (the MC is a MASSIVE TOOL that the story thinks is cooler/suaver/kinder than they really are), but again, I could see it actually being worth the price if it maintains the content this initial release have.
Otherwise, just buy Silksong.

>>105636
Unironically I still think bun's art for FATACLYSM or in general doesn't match Jupitarian's writing. Bun is just still way too cutesy an artist, and quite frankly doesn't do the blob sizes justice. It kinda fits better for WASTELINE, but I still think it creates some unnecessary dissonance.
As for the actual point, there's nothing wrong with genAI placeholder art. Even if you wanna be smug about the idea that the genAI game creators are switching off of genAI (most likely cause they don't want to deal with the PICK UP A PENCIL crew anymore) without telling people, it still just said those techbros were right. Independent game development is hard and I don't begrudge small teams trying to make it easier. And stuff like Big Aspirations would not exist without it (you would have a Toroboro/Forks-tier crashout long before you even get an internet artist to make even 20% of the pics in that game).
>>
Thats it? So are you.
can anyone upload the new fatsona builds?
Anyone have the new Gorge Valley yet?
Never mind found it on here. So does anyone have the latest Coven of Calahree or Cicada Spring?
>>105625
Making a good image costs them money, you'll need so many tokens for iterations and they don't want to pay a premium or make an active effort to correct specific areas of an image.

Their main goal when they make slop is to get as much money as possible and abandon their project 2 months later once enough fishes took the bait, don't expect it to change, they aren't doing that out of passion they do it out of greed.
>>105659
Making an image is free, you can download Stable Diffusion on your machine any time.
You can just say people are lazy, this applies to every type of artist.
>>105630
Speaking of Fattening Office, nobody seems to have the latest build of it. Fancy that.
>>105654
Someone already shared the link above. I'm seeing that it's back again, and I see they mention a capital city, but I don't know if it's just a mention or if you can actually get there, but it's highlighted in yellow.
>>105663
except ai slop farms arent artists, retard
Thanks to a chad here, I started playing gorge valley but I encountered a problem.

I have fattend up four of the girls (barkeep, baker, druid and the thief) up till immobility and even maxed out their affection,

And yet no matter what I do, I cannot open up the safe in Mochas room.

In general it seems like more stuff is supposed to happen like the mine but I feel like I am in limbo and I wonder if I am soft locked.

Is there something that might have caused this and do I have to restart.
>>105675
I don't know about the safe. From what little I saw, those plant girls have a phase where they get fat. The rat girl creates another corral, but it doesn't continue because it's full. A green fairy for poker. There's also that running machine, but it only uses the running animation; it doesn't have its own.
I keep wondering if anything can be done about that water well, fattening up the plant girl in June's house, or if anything can be done about that mention of the capital city that Moncha says.
>>105675
Nope, the mine, the safe, and any other business to that effect is all content that hasn’t been added in yet. It’s all apart of the actual plot and main gameplay loop that’ll hopefully appear eventually.
Does anyone have Savouring Sword by cupcupmug?
>>105663
Honestly, I'd like to make a bet with you, and ask you to just 'reroll' images on a local machine using the free version of stable diffusion without having access to an entire data center, until you find one with all the details you need, then post it here, it'll be my pleasure to point out every issues with it and go 'ok do it again now'.

This is the sort of hassle AI slop devs don't want to go through for a bunch of gooners.

Generative AI is trash, that's all there is to it, you can't fix something fundamentally not made for this sort of shit.

And the more advanced models with the ability to fix parts of images and do it in a timely manner like what Coca Cola used in their commercial?
They need about a dozen data centers to produce even 8 seconds of footage, that's how crap this whole thing is.

Every single game dev using AI as a clutch for their game that has any amount of success I've seen has always pivoted from AI to either a 2D or 3D artist.
(1.1 MB, 1024x1024, 00020-2301786754.png) (670 KB, 752x752, 00019-3780382714.png) (1.3 MB, 1024x1024, 00019-3719364620.png)
>>105685
>spoiled pics are fat (furry) sloppa I made some weeks ago just to illustrate the point
You are excessively overcomplicating a very simple and accessible process.
You don't need a data center, even for short video clips. Data centers are used because they are being used to train bigger and """"better"""" AI models or E V E R Y O N E is using a very CPU/GPU-intensive process (usually on their phones for whatever reason), but local installs simply require an 8GB VRAM GPU and a decent CPU. And some patience. If you are "rerolling", you got additional options like Img2Img to inpainting in case you want to fine-tune or re-edit art. And some simple photoshopping can clean up clear issues, as much as anatomy or "i forgot to flip the canvas" issues do to real artists.

Go on a KKK-Krusade against AI slop all you want, but please don't talk out your ass about something you very much know nothing about. They avoid the hassle because it is a laziness and optics issue. They don't need genAI as much as they don't need real artists for their games or need to learn how to draw their own work. They choose the option they want and matches their intended development cycle. Famished is all AI-slop because the dev wants a lot of scenes, many of which most standard fetish artists would balk at for example. Flipside, something like Gumia's Unbelted Terror or Axugaem2 is all original art but takes ages to come out. It's just a matter of preference.
>>105608
>What i'm really looking forward to is if Dandy has it so that Sky gets made fun of when she's fatter instead of the dialogue staying the same.
Same. For me that will make it worthwhile to make Sky fat just for those little conversations. Dandy mentioned last night he will add more dialogue to this. He also said he's going to add a scene of massive Sky getting stuck in a doorway.


>>105604
Considering Dandy is only one guy working on probably the best Weight Gain game out there right now, tied with Fatgeria, I'm giving him the benefit of the doubt. He's still adding a lot more stuff such as the fishing mini game and eventually combat.

You gotta hand it to Dandy, he's actually putting in the effort to make something really good.
anyone have the newest blobygon build? kemono post is broken
>>105424
Does anybody know how to make this work? Like how to actually activate the app?
>>105625

I understand them using AI since the amount of images Big Aspirations and Fataclysm have (i think Big Aspirations has like 2k images so an artist drawing that would be impossible) and I respect them trying to use real art for future updates or projects, but I also see some issues in that with Fataclsym for example hiring Bun who has a cutesy artstyle that just doesnt suit the "post apocalyptic" setting of Fataclysm. As for Anvil he is just tracing over existing ai art with ms paint...
Can someone share D.I.E.T new update please
>>105675
Damn, that's quite fast. Any tips to get all of that shit quickly?
>>105697
Where's the fishing minigame?

I hope they release some major updates that add more content and improve things, like giving a better reward for fattening up the fairy in poker, because it doesn't make sense that, after you get her, she's still inside another jar even though you broke it.
(91 KB, 1000x1000, G1923TGbkAA8KWm.jfif)
>sees games about weight gain
>uses AI art
>leave.

dogshit will remain dogshit
>>105688
Moon's oval, sakura motif on left hip is oriented weird and doesn't follow curve, left paw bracelet is going between the thumb and index, left hair tie is folded in a khakkhara style, right one is folded butterfly.

Image 2; left paw has three pads for four claws, bit nitpicky but a collar line indicates its open in an inverted matter behind the hairs instead of continuing, has shoes in right pic that indicate a size 8.5 maybe 9; the paws on the left wouldn't fit.
There's a sword blade poking out of her tail for some reason.

3rd picture; Earring isn't attached to ear, robe under right cheeks is folding into her butt fat for some reason without being attached to anything, and when it transitions on her left leg it's having issues deciding if it's a skinsuit or a robe, astonishingly that's the only three issues I'm seeing with it other than the ridiculous proportions and dysfunctional anatomy but those even regular artists can't manage usually, probably because it's a rather simple image so.

Anyways, 1/3, start over.
>>105688
Moon's oval, sakura motif on left hip is oriented weird and doesn't follow curve, left paw bracelet is going between the thumb and index, left hair tie is folded in a khakkhara style, right one is folded butterfly and seem to weirdly continue into a second hair tie somehow.

Image 2; left paw has three pads for four claws, bit nitpicky but a collar line indicates its open in an inverted manner behind the hairs instead of continuing, has shoes in right pic that indicate a size 8.5 maybe 9; the paws on the left wouldn't fit.
There's a sword blade poking out of her tail for some reason.

3rd picture; Earring isn't attached to ear, robe under right cheeks is folding into her butt fat for some reason without being attached to anything, and when it transitions on her left leg it's having issues deciding if it's a skinsuit or a robe, astonishingly that's the only three issues I'm seeing with it other than the ridiculous proportions and dysfunctional anatomy but those even regular artists can't manage usually, probably because it's a rather simple image so.

Anyways, 1/3, start over, since the point you were trying to make earlier is that 'AI artists don't make enough effort to make sure it's perfect, personally I call random swords spawning from tails and odd numbers of toes not perfect.
Anyone got Dungeon of the Devourer full version?
Somebody have the new update for D.I.E.T
>>105729
Next major update. He’s working on it right now.
Does anyone have the file for the mini-update of Dandy's Chest in Gorge Valley?
Can anyone share cakemix companions 1.2.0 or later full version by ripenedpeach
can someone share the newest blobygon build?
>>105745
thanks for the drop. surprisingly substantial for a $5 game, I wasn't expecting it to be good
(1.4 MB, 1024x1024, 00040-1252233645.png)
>>105735
Since it was slow today, decided to go ahead and try out your criticism. Though I'm just gonna take 2/3 out of 3 here and just focus on seeing if I can fix the first one, I have NO CLUE why I thought that second pic was fine to post. That's not even the best I did of that OC and trying to get that to a passable degree would take FOREVER, especially since I forgot to save the prompts I used to make such.
My skill and knowledge of inpainting is also not as good as I made it sound, admittedly. Hence why I essentially just regenerated, photoshop, img2img regenerate over and over again until most of the blemishes and such was deleted and got as close to your points. Still, it does show you CAN spend some time getting better and better looking pics with some patience and knowledge.
By the way, am I the only one who's noticed that the kemono.party page isn't showing the link? I don't know if it's a bug or if the Patreon wasn't copied correctly (for example, Dandy Chest).
>>105762
Looks like an import issue - seeing a lot of Patreon rips across numerous accounts where the images/attachments and post titles are properly scraped but not the actual text/body of the post.

Guessing this is going to require some re-importing if/when it eventually gets fixed, so don't hold out hope for things to appear properly by mashing the refresh button.
For any impatient gamers wanting to get rich quick in Gorge Valley, here's some advice.

In the chest that gives 9999 supplies if wood, stone, metal ect. you can just sell metal and easily get all the money you could ever need. Saved me so much time trying to see the new weight stages for the mc.
>>105771

Also holding right click sells them in stacks of 10
Does someone have a link to Fatty Office Simulator and/or Fatsona: Breakout Act 1?
>>105777
Fatsona Breakout Act 1 is not out yet. It's still in development. Considering the alpha is technically canceled with Act 1 taking its place, I don't expect it to come out any time soon.
>>105776
Shift + Ctrl for stacks of 100
well in the fatsona.dev server there are builds for the game which you can download
>>105612
First off, thank you for the contribution to the collective.

Second, still doing my first run, but are there actually branching paths, or is it either good end bad end type stuff?

Third, seven goblins and one boss goblin is really rough for a tutorial fight of the card game
Does anyone have the last downloadable version of lachevite theater? I know it's on itch but I kind of just want to download it for convenience's sake
>>105763
it's not an import issue it's a parse issue essentially.

you cannot even use a chrome extension like webtoepub on patreon's that you personally pay for right now patreon has redesigned their website so all ripping tools will fail and need to have patches, this includes kemono. Ripping images can work, ripping text cannot work, but eventually someone will fix it.
Heads up for Donuts for Deer Teeth uploaders, there's a new patch out there that provides an Endless Mode.
>>105742
I hope they take the time to release a major update. Also, it would be better if the mini-updates only fixed bugs and this content was included in the major updates.
Man nothing about chunky cheerleader after months, the guy said this month should be finished buuuut nothing happens
>>105858

Let the dude cook. At least bro plans on finishing a game instead of leaving it unfinished.


Anyone got any news about Feeder Fantasy and Re:RoundBound btw?
I have a rumor (from my friend who is his friend) Keyfarer is now co-authoring several new WG games. He gives direction and writing advice but otherwise doesn't take part in the development. Is this good news?
>>105866
Bosses dont speak so duh.
>>105791
>branching routes
I looked into the code and there's a surprising amount of variation to be had in what scenes and what weight NPCs can end up with by the end of Act I. That said, all the branches will still lead back to the same endpoint for the Prologue and Act I endings, but there are some stats that are kept track of that don't have any use yet.

For the Prologue, you can have some optional scenes and weight gain for Charlotte (base + 3 weight stages) and Hanae (base + 1 weight stage).

For Act I, there's a side route to fatten Emilia, the maid, and Perlene. Can even get a bad end with Emilia, unsure if saving one of her potions for her is required or not to getting it.

Otherwise, if you ignore Emilia's side route, you can get some extra scenes featuring Rosalind or Liora depending on choices you make to build up their relationships with the MC and how much weight they gain. Also, unsure if this is intended, but fucking up the mirror puzzle to have it rewind to force you to get the correct solution will lead to more weight gain for Rosalind.

Don't want to dive too deep into the code, but if you want to figure out what choices give what options, look into the script.rpyc file and search "wg_points" and "_relationship" use critical thinking to figure which points belong to who.

>card game
I dig me some card battlers, but the difficulty curve is pretty brutal for some fights, especially Act I's final boss on the build shared on here. They seem to be making adjustments to it based on the latest patch notes, at least. I do think it's unintuitive how the party system and deck building work, especially since with how Renpy saves function, it can delete a newly made deck if you don't progress past a screen prior to saving.

Overall, while not the biggest fan of AI art, I think the game's serviceable, but definitely sketched by the $20 price tag. That said, as long as the dev doesn't pull any weird bullshit, the $20 should be a one-time fee, and should give access to future builds with how it owning a game works on itch.

>>105858
They didn't say which February it'd be finish by...but hopefully get an update soon. If not, oh well, game's free so no point in bitching about it unless you funded their patreon prior to it getting shut down.

>>105866
>co-authoring
>doesn't take part in the development
With how you phrased your post, it sounds like they're "giving advice" to other devs for their projects. If so, not a bad thing. Now, if you meant they're helping fund/produce other WG games without being involved in the actual development, hoping they aren't taking too much on their plate.
>>105872
I found the final fight rather easy, just pull a couple healers and the rest is just waiting for the spell to charge on the left side and spamming it as soon as possible.
Using the Swordman (forgot her name) and fairy makes it a breeze.
>>105872
You unlock Emilia's Bad End by fattening both her and Rosalind, primarily her while being domineering in each conversation. Use a potion on Rosalind when needed. You mindbreak her into being your pig, then when given the option to snap her out of it, you go deeper into it.
It's quite a fun bad end, though make sure you don't save after the choice or remember the autosaves.
Then can some post a link for Fatty Office Simulator?
(39 KB, 436x360, 1.png)
First Version of the Early Access Update (Version2.a) is finally out if you pay 50$ a month XD. There's a sale though. I don't know if there's still people who are interested in the project.
>>105938
50$ per month for an AI gen game?!!!
(129 KB, 2500x1250, 5954b408c66525ad932faa693a647e3f.jpg)
>>105938
My brother in christ, please stop shilling for this bozo. It's AI slop and there are better things to put your money towards. The dev does not respect you, either
>>105963
You never had anything you wanted. Lmao
Why did they delete the last messages? xDD
>>
My baby mothers are crazy thats why lol
>>105969
These bitches have weapons lol
Somebody deleted my post, Did I miss something?
Does anyone have version 39.0 of D.I.E.T? Kemono isn't working anymore, please.
>>105963
you're right. I give up. I like the concept, but it's definitely not the right dev to make it work.
Anyone here played Fat Knight by Jari Bottle? I feel like this is the kind of platforming mechanics and weight gain I was hoping to see in Gorge Valley. Weight making it harder to move, jump, and attack as well as plenty of in between stages. I can't be the only one that thinks this shit is peak wg platformer right?

https://plicy.net/GamePlay/204546
>>105982
I'm not sure what you expected from a dev that copies another successful indie game (prior to that indie game even releasing), makes a poor re-creation in renpy, and adds some lazy ai images.

If you like the horror concept, check out the original game. If you like the concept of "fat virus" that makes everyone around fat, I guess roundbound might be close to that.
>>105984
Had kevin durant butt ass naked 👀
>>105984
I like No, I'm not human I watched the backstories of all the characters, but I like the idea of turning it into a porn game with weight gain, breast expansion and lactation. The problem is that the dev is pretty useless. Bad wrtitting, no skills to make visuals, the ai art is free public images borrowed from enthickeningAI, the game is waaay overpriced for what it is, the only skill the dev has is from IT studies-> programming. The dev went from (40 patrons, 230$ a month) to (102 patrons 552$ a month) in a month and is still hesitating to pay somebody to make visuals after I discussed the topic with him. I've seen devs hire artists for their game with like less than half his growing revenue. If he's not willing to pay somebody or learn new skills to produce images/videos or animations, he's extremely limited. I suggested tons of Ideas too and helped with publicity a bit, but he can't implement any of my ideas without more visual assets. I'll wait to see what he does, but I'm not expecting much unless he gets a writter and artist or at least gets enthickeningAi to help him.
>>
What about you. Not lucky to have you as well..nutmeg
>>105990
Bringing more customers and giving them more transparency is a good trade. People pay 50$ to play early, at least they know what they get. I also gave feedback to the dev to improve the game and let him know about his image. The game was already infamous before I got involved because people called it ai slop. I am aware that my complaints may harm the game a little, but people were already complaining before I did. I really have a love/hate relationship with the game.
>>105991
$50 is a lot to pay for early access to an unfinished game. I like Fattening Office, and I don't believe that the $25 dollars for early access is better than spending $5 bucks on Patreon occasionally when there've been enough updates or just waiting for the demo to be updated.
$50 in this economy can buy you several finished games, even finished fetish games.
Is weight gaming still a reliable place for people to post new projects? Been thinking of making concepts for a game, but dont know where to find the right people to work with.
>>105995
Weightgaming still has their "projects" section for sharing new games locked down. But "project ideas" is still open. There is no harm in shooting your shot even if most other people there are also idea guys.
SW5kdWxnZW5jZXMgMC44LjMKUEM6IGh0dHBzOi8vZ29maWxlLmlvL2QvOVlRQlNoCk1BQzogaHR0cHM6Ly9nb2ZpbGUuaW8vZC93dnpJb3IKQW5kcm9pZDogaHR0cHM6Ly9nb2ZpbGUuaW8vZC8xdU02NWI=
>>105991
I don't hate it, it just makes me sad. There's ideas that can make a good game there, there's clearly an Idea of what kind of game they want to make, but they are completely incapable of executing the idea with the approach they've taken.

By taking the solo developer Gen AI route, they've doomed the game to slophood, because no one idea gets executed properly.

Is it a car-based tbt? No, because the system isn't introduced until far into the game, is jank, and feels tacked-on, with meaningless HP bars and a 'press to win battle' ability button.

Is it a visual novel? Maybe, but the writing isn't tightened-up, the aesthetics meander all over the place, the setting feels like it was taken out of copilot outputs, and there's no real consistency or attachment to the player-character.

Is it an adventure game? No, because it's too on-rails, lacking real interactivity. It just can't really do anything well, because it's been developed horizontally as quickly as possible with use of tools without full understanding of how and why certain things exist in games in specific ways.

Being $50 a month puts it in competition vs MMOs, not fetish games. That's phenomentally grifty whale-hunter ass pricing. People in here are quick to label greed for all sorts of shit that doesn't deserve that label and most of them are like 'please play me 5$ for WIP access, or you can get the 25$ tier if you have more cash, here is what I did this month'. That is what a sane thing looks like.

Motherfucker wants me to spend two AAA games worth of money every two months to watch them fail.

Bitch, I been watching people in this community fail for a decade... for free. I don't like it, but I know it when I see it.
(81 KB, 444x604, V6WfrQgIsN7OfhQKqcjuCukPV14YZTq-Rzf721diios.png)
>>105995
I don't see why not posting as a project idea and later posting the game as a project. However, have an exit plan in the scenario Grot ever decides to pull the plug due to mismanagement or the fickle nature of maintaining funding through vague promises of a "main site" that may never release publically, even though it eats up $800 bucks of monthly funding currently.

Would love to be proven wrong, but if the main site hasn't been released in the past 3+ years, I doubt it'll release anytime soon
>>105998
>Bitch, I been watching people in this community fail for a decade... for free. I don't like it, but I know it when I see it.
yea, $50 subs is ridiculous for well-written indie games with custom art and shit. not the price tag for a wg game, and especially not for a genAI game. the dev is just whalehunting, which isn't exactly a stable business model for niche fetish games (you need an ocean of fans first).

>>106002
grot has also repeatedly tried to move the site away from being a platform to work on and share games, with the current shitshow being from him trying to fully remove projects and turn it into an asset storefront. grot doesn't like the current site and will keep trying to put it in line with his own "vision" (removing all the forums and making it knockoff itch). the only thing that's kept it running through grot's attempts to shank it is his own ineptitude, he's incompetent at both running the site and sinking it.
>>106003
Jackie still bossing her husband around?
newest blobygon build anyone?
No matter which version of Indulgences I play, I always run into the same problem of Mia gaining to fast for me to do all her stage 1 events.

I swear I don't feed that bitch anything and she'll still manage to go up a stage by day 5 all by herself!

What a pig!
>>106003
>not the price tag for a wg game, and especially not for a genAI game

That's just sad to see that. 50$ per month... I hope no one subscribed to that, especially when there are other feederism games with no ai and much much cheaper.
Supporting a passionate dev is a great thing, but this... this looks like a scam :/
>>106019
Somebody would have to do the math. 103 patrons = 634$. There's definitely people in the 10$ and 5 $ tier. 5$*103=515$. The new update has one like, so there's not that much people playing it. probably 1-2 patrons.
>>105997
Do you have any other games to share?
Opportunities to Stuff 0.9:
YUhSMGNITTZMeTlrY21sMlpTNW5iMjluYkdVdVkyOXRMMlJ5YVhabEwyWnZiR1IoRGVsZXRlKWxjbk12TVcxVVdYRlFZemhKUlRSbVFsOUxOREJWVTNOckxWb3dTa1ZzUkV0eFoyMDI=

Can someone share the lasts arts from Sultan's Harem from TheLustLord patreon page? I only ask for that
>>106037
I haven't played Opportunites to Stuff since the initial demo. Playing this update, the writing seems all over the place
>very slow burn to start any weight gain, then suddenly everything happens quickly
>upon your second interaction with Aiko, you are tying her up and forcefeeding her non-consensually
>the Jackie and Laura fight scene. MC and Jackie are having a serious conversation about their relationship, but the visuals are Jackie eating multiple cakes off the floor
I now realize this is meant to be an extremely silly game like Deight Class/ feeder simulator / fattening career where the MC is just trying to fuck/feed everything.
>>106062
Is there a Feeder route or is there only a Feedee/Mutual Gain route?
>>106037
The link is not working for me
anyone have the latest fatgeria version?
>>106037
The link does not Work for me :(
>>105586
This game was crashy as hell. Dandy released a new stable version so hopefully it crashes a lot less. Anyway, here is Gorge Valley 0.1.1.5
https://gofile.io/d/hJhoSI
>>105983
I'm with you anon, years of game development and people still haven't realized that if they just make a hotter version of Sonic 2 XL they would be golden
(517 KB, 2121x3000, HB7IpYsXEAA_Zmt.jpg)
>>106096
As far as I know, not in the forum, only in the wiki.
But nobody uses the wiki to make new projects.
And plenty of devs don't properly tag their stuff on itch.io either, so it's hard to find more weight-gain/bbw/ssbbw/vore games.
>>106012
Seconding this, on Kemono, there's no text on the post for the dev build of the new version, theres just a link to the video of the new mechanics on Vimeo. Not fully sure why
>>106114
Now you wanna talk to me.
I require assistance I need the new indulgences build please and thank you for providing!!!
>>106114
Yeah it is like that on many posts. It might be a bug, I hope they'll fix that soon
I'm in a horror mood, is there a recommended list of good horror WG games
>>106092
Wg platformers are a seriously underrated underdone niche!

WE NEED MORE OF THEM!
Guys! Not only has Into the Depths gotten an update with a whole ass new character, but the previous build with bugfixes was released free for us poor fags.

Anyone generous willing to share the newest release if you happen to have it?
>>106086
Seconded, hope someone gets this
>>106129
sela the dragon lady had potential. i like that being fat is good and doesn't make the game harder
Can anyone share cakemix companions 1.2.0 or later full version by ripenedpeach
Are weight gain games dead?

Because damn so far nothing good is getting created or updated thats worth playing.

All ive seen in this is thread so far are bad ai games, updates to games which in reality are just patch notes or people asking for downloads to older and actually good games.
>>106143
>Are weight gain games dead?
No, these threads are just a shit nexus for finding them.
>>106143
>>106144
Skylerhatesalice has a new game coming out soon if you’re interested in that. Seems a bit higher quality than what we’ve been getting lately.
>>106155
try checking the thread before begging, dumbass
>>106134
The platformer being harder/ impossible due to the weight gain is the appeal though.
>>106145
Hmmm seems cool, looking forward it's release
>>106144

Weight gaiming is dead for new projects, its wiki seems to be dead too, itch.io sometimes hides wg games and it's hard to find new ones... How the hell are we supposed to find new games?
>>106171
Ice is coming for ya black ass
Theyxdont give a fuck about papers. Wanna fuck with me? Ok.
>>106173

that 'gaiming' sold me out fr
>>106147
Dude, give up. Nobody has this thing, and nobody who does wants to share.
>>106179
He said give up. Means your close keep going.
I search months for content on the internet until I finally found it never give up.
Honestly a discord server for new games could work
>>106195

ah yes ai animations...
>>106179
Oh I'm sorry, you were saying?
>>106202
Sorry, but do you have the android version?
>>106092
To this day I'm surprised noone has made a Rouge or any other female version of that.
>>106217
they did tho
an amy fat mod
>>106218
No weight gain or slowdown in that one though.
>>106202
Thank you for sharing
Can you use fastfile next so it wont be gone so quickly?
does anyone have fatgeria please?
does anyone have housewife simulator v1.3?
>> the sisters got fucked by him numerous times.
>>105639

good lord, I played the game and you can't be more right. The entire game so far is MC being a ragdoll dragged by outside actors, with players not even having the room to pace from one arc to another nor build card decks at leisure time, which would be perfectly fine if not for the fact that he's acting as if he calls the big shots. He's a sissy defended by women he fattens up but he fucking dares to speak like hot shit to royalty, people vastly stronger than him, and even the quintessential RPG God. You're supposed to empathize with him for having his one true love being snatched away by the grim of war, complete with paragraph after paragraph of him detailing how he misses her dearly, and yet he's oh so very eager at giving unrequited belly rubs, force feeding every woman he meets fancy, jumping into women's bathrooms, and sniff a stranger's lingerie.

I'm not even saying you can't write these archetypes/jokes well — I have both enjoyed far more crass characters and more daring jokes. I enjoy characters like deadpool or spiderman that speak in quips. I enjoy tragic characters grieving to their lost loved ones.

But holy fucking shit, those characters can at least back up their shit-eating one-liners. Those characters are not in an oath to lost lenores. And vice-versa; the characters that DO grieve their partners DO NOT engage in the fuck-anything-that-moves that he did. Writer feels like they're trying to eat their cake and have it too, but mixing all those archetypes only results in an utter callous and hypocritical asshole too pathetic to even bedgrudgingly respect.

Thank fuck the women elevated the game. The MC is a stain to an otherwise decent VN.
>>106254
that was fast. thanks for the reup
anyone have the gorge valley update list with what was exactly changed in the update apart from sky being bigger?
>>106250

Yeah the MC is a terrible person.

1. I think his teases are just mean and they're clearly for the purpose of pushing girls to be gluttons, even though they all were really against the idea of being fat.
2. Despite him being this pushy about his desires, when the girls start sexually advancing on him he backs off (even though he wants them enough to force them to be gluttons?).
3. His contribution to every conversation was just teases and shutting people down.
4. And like you mentioned, the game treats him like he's funnier or more moral than he actually is.

Also, I hate the farts, I wish there was a way to turn it off (you can only mute it). But that's not a complaint about the MC.

I will say though, my opinion of the game turned around much further into the arc I think you're on. At some point, the MC starts actually participating more and showing interest in what the other characters have to say, rather than just tear them down with mean-spirited teases. It got more enjoyable after that.
>>106258
Made a quick hack for a couple of nitpicks related to the carers
>1. If you immobilize a care home nurse, she should be replaced with the same personality of nurse (used to always be a glutton, meaning the other three were one-per-file) (haven't reached this point on my new playthrough yet)
>2. If you are immobile and lose weight to become mobile again, the non-partner carer will be added to the town instead of vanishing in the aether. (Did not touch what happens if you ask a new partner to move in as a carer, the old carer probably still disappears) (I think I ironed out all the bugs on this one)
https://gofile.io/d/IC4B97
>>106264

oh right, another of his near-infinite shitty aspect: he likes leading on women, he likes on teasing and flinging casual flirts to everyone irrelevant of player input, but then when it actually snags a heart, when the hard time comes and the story needs to sever ties only then we are graced with options. To dump 'em girls. You'd thought someone so forlorn for a childhood crush would have one moment or two about self-reflection. What do these women see in this petulant retard? I even forgot he's a chef until just now.

God, just the women calling out his bullshit would immediately improve the game. Or he stops huffing his own farts and actually sit down and fucking evaluates the sewage that comes out of his sewer mouth.

It's like Traash in dragon age veilguard all over again.
Anyone got version 1.4 of Into the Depths?
>>106300
is there a quicker way to progress through without grinding so much?
>>106301

use an autoclicker and keep upgrading the amount of clicks you gain per click. then unlock the types of food you can unlock until max where you unlock the feeding tube which just feeds them forever as long as you hold the tube in her mouth
>>106305
What's the strategy to win? I 'm bad at gambling.
I got the big wheel jackpot twice on my first attempt but 125k wasn't enough for the good ending.
Do you need to break out the statistical analysis tools for the voltorb flip game?
>>106308
For the record: I got lucky and I think I got 20040k-ish, and that isn't enough yet, think I got stage 4-5, and since I hate gambling/rng I will wait for someone to post the strategy or the sprites. Good luck fellas!
>>106310
I had one run with 3 jackpots that I got up to 500k which was stage 6. 125k was stage 5. I think the goal is 1 million.
I got up to 400k a couple more times but lost it all. I'm just going all in on coin flips
>buy 10 birds because why not
>big wheel until 20 tokens left or hit jackpot
>if 20 tokens left, all in on roulette and hope to win 10 times in a row to turn your 10k into 1mil
>if a jackpot, 25% or 50% on roulette, doubling on a loss until you lose it all
Anyone got Hackweight?
(2.1 MB, 1808x1017, screenshot0001.png) (1.8 MB, 1808x1017, screenshot0002.png)
Welp, Reflections got a new update, so I thought I'd share the Itchio update once again. Spoilers for a fat guy, but also, I gotta be honest, I'm really not getting the point of the transformations now. At first I though that they were influenced by the MC's personality, but now I really do not get their appeals. Also, the fat sprite for Alan doesn't look that great? I swear, I feel like Ana barely looks at references of fat individuals whenevers he makes the fat sprites.
https://gofile.io/d/NAKlN2
>>106305
Metrack just released a new easy mode that only requires 200-400k for 1 million. There's a multiplier than adds 0.1x for every winning hand and if you play big wheel long enough it can reach 5.0x.
The worm game was also nerfed in both modes (+1 worm) but it is still extremely unbalanced. Needing multiple 50/50s per round for a 3x payout will never work out for the player.
>>106308 you can just click the same worm 5 times lol
(72 KB, 863x1200, 141686395-2da0ffa33284f217f3e16ce3983dda0c_p2_master1200 (1).webp) (76 KB, 782x1200, 141686395-2da0ffa33284f217f3e16ce3983dda0c_p0_master1200.webp) (87 KB, 695x1200, 141686395-2da0ffa33284f217f3e16ce3983dda0c_p1_master1200.webp) (72 KB, 863x1200, 141686395-2da0ffa33284f217f3e16ce3983dda0c_p2_master1200.webp) (83 KB, 777x1200, 141686395-2da0ffa33284f217f3e16ce3983dda0c_p3_master1200.webp) (83 KB, 777x1200, 141686395-2da0ffa33284f217f3e16ce3983dda0c_p3_master1200 (1).webp)
>>106340
>>106341
>>106342
>Posting in the wrong thread
>Posting literal children scribbles

You have to be 18+ to be here.
>>106340
This wasn't the first piece of Lily Lovebraids chubby fetish art I wanted to see.
>>106325
awww im so sorry man, someone posted on the page the worm game u can just click the same worm each time, odds are way in your favour so you can just all in, or if ur really scared 50% each time.
you can reach integer bit limit fairly easily(just over 2 billion) but there's no secret 8th stage, and she still calls you a millionaire, despite being a billionaire
>>106089
For some reason, it crash every time i try to milk Mocha. Is there a more stable version?
>>106237
Or can send again to download D.I.E.T? Because I have problem when download with fastfile
(372 KB, 2296x952, Screenshot 2026-03-09 213835.png)
idk what the fuck is wrong with my client but post/links on kemono dont work and if you happen to have the link please send it ty
(650 KB, 2048x2048, F3VYAzlXwAA__9t.jpg)
>>106305
Holy fuck Metrack, just finish Fatsona 1.0 ffs. How have you released 2 fucking games in the 5 years since you started Fatsona!???
>>106376
the kemono importer is fucked rn, it doesn't grab anything but embedded images (and sometimes links). hopefully they'll fix it soon
Does anyone have any recommendations for games that include farts?
>>106195

Would you happen to have Valerie's new renders?
>>106377

I'm not glazing their ass but did people pay a kickstarter for that game lmao
>>106325
I found the easy way to get tons of cash in the game.

After figuring out how the Early Bert game worked, I learned that you can just click on a revealed worm until the game things you won.
Just going with 75% of your cash, and you can easily amass a fortune.
>>106305

Feels like more effort went into the ui and gameplay than the actual fat art. There's like a big jump from stage 6-7 and I was also expecting some like art depending on the ending, but I guess not.
Does someone have a DIET reupload please? maybe with a link that doesn't expire 4 days later.
>>106305
So anyone else getting the Trojan warning from it?

Cause you know probably a bad sign there if even Windows Defender is picking it up
>>106421
Nah, just checked.
This is 100% a false positive reputation program issue that is common with most indie .exes.
But good job in reminding everyone that if you aren't careful, anyone could take advantage of your carelessness.
>>106376
Kemono is fucked right now, but someone fortunately already posted a link earlier in the thread. Also just because I found out recently that not only did Dandy add in text with other characters commenting on Sky's weight when she gets really fat (600lbs+) when you click the "talk" option, but if you have a cow following you, and use the "talk" option with another one they'll talk to her. Its things like that I like, now if only I could figure how to get things going with June's Dryad (if there even is any content with her yet).
>>106421
I still think it's a compiler / wrapper issue.

It happened to Adrift before which is a fairly big IF game creation engine. The compiler / packer was some freeware one and some shitty script kiddie packaged some very prevalent virus / spyware using the same compiler / packer and suddenly everything that used the same compiler / packer was being marked as the infected files or harmful because the programs recognised the compiler / packer code as part of said virus's coding.
>>106421

I wouldn't rely on a raw count since 95% of the AVs on VirusTotal are garbage. The signature Defender detects is also an ML one. I'm not going to definitively say it's not malware, but that's weak evidence. Add on that this is a known dev, and it just doesn't make any sense that they would risk torpedoing their $1600/month Patreon just to install some keyloggers.
>>106397
and could someone also add a download for the Mac version of DIET
can someone upload the beta for donuts for deer teeth ?
Could someone please upload the excel walkthrough of the D.I.E.T. game that shows how to get each ending for each girl?
Anybody have the patch notes for gorge valley 0.1.1.6?
A bit of an out there question, anyone know of good fat/bbw vrchat avatars?
Does anyone have Going Immobile full?
(118 KB, 1080x1080, Go4yN0hWkAAiwhJ.jpg)
>>106520
I know Melon Pan on twitter (currently X) has some that are sorta decent, and I vaguely recall her retweeting a particularly AWESOME dynamic avatar, you'll have to check on your own.
Anybody got Fatgeria's latest release, by the by?
I'm going to be a fag and once more request the Into the Depths 1.4 update. I wanna try playing the new character!
(214 KB, 719x1015, a1eeb0890222ab69718cd4508438e0cc.jpg)
>>106533
1.6 hasn't been released yet. Hoping Keyfarer is doing well, last post they made seemed to be from a dark place mentally.

>>106552
Seconding this notion for any kind kings out there willing to share their leftovers to us poor peasants
(1.5 MB, 1024x1448, dragon1.png)
Here you go, my fellow degenerates, Into the Depths 1.4:
https://gofile.io/d/qcWsQf

Thoughts on the new character: I've only had time to do a single run, but I got all the way to the final boss and rolled her. As the Dragon gets fatter she begins to stock up on Resilience to such an absurd degree that most things will literally just be unable to damage her. For the majority of Floors 3 and 4, the enemies will just do no damage. And you'd think that her Strength getting lower would be a problem for damage, but she has a Card that scales its damage with Resilience, so she ends up hitting stupidly hard as well. And even fullness isn't really an issue, since her Incarnat states buff her Max capacity as well, so she just obliterates all foes before it can become an issue.
All in all, the Dragon seems stupidly strong.

Oh, and if anyone has a guide on how to get all, or even just some of the endings, that'd be helpful. The Achievement names really just aren't helpful enough as far as hints go.
>>106532
Ah that’s pretty cool and I’ll have to give that a check later. Heavy-R by irongut is a fat fur avatar world which was pretty decent too. I wonder if a bbw vrchat thread would do well?
>>106567
What's the card that scales with resilience? It must be rare since I haven't seen it yet.
>>106567
Bro I swear devs are always releasing a new patch right after someone posts the game here.
(218 KB, 1914x979, itd bug..JPG)
>>106567
Is the game bugged or is there really nothing after the 4th floor boss? For reference, it was the bullshit Drunk Fairy.
>>106602
I think that's one of the bugs that the new patch fixes.

Back to top